Method and system for compressing data implemented by computer, and storage medium
A storage medium and computer technology, applied in computing, stereo systems, image data processing, etc., can solve problems related to damage, huge amount of FVV data, and limited FVV usage scenarios
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[0017] Certain embodiments of the invention relate to techniques for the compression of grid-based video data (also referred to as 3D video data), including but not limited to FVV data. Embodiments described herein take as input uncompressed ("raw") 3D video data comprising a sequence of frames, each frame comprising geometric data (e.g., a triangle mesh or other mesh) and texture map. The input sequence of frames is divided into "segments", such that the grid topology is consistent across all frames within a given segment. For example, a mesh can deform within a segment, but the number and associativity of vertices do not change within the segment; a sequence of meshes with a consistent topology is called a Consistent Mesh Sequence (CMS), and a segment can include multiple CMS (e.g. render multiple objects). It should be understood that mesh topology need not be consistent across segments. After identifying a fragment with a CMS, a consistent texture atlas (CTA) can be cre...
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