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42 results about "Texture atlas" patented technology

In realtime computer graphics, a texture atlas (also called a sprite sheet or an image sprite) is an image containing a collection of smaller images, usually packed together to reduce the atlas size. Atlases can consist of uniformly-sized sub-images, or they can consist of images of varying dimensions. A sub-image is drawn using custom texture coordinates to pick it out of the atlas. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. Storing textures in an atlas reduces the overhead of a context switch by increasing memory locality. Careful alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression.

Texture rendering method and system for real-time three-dimensional human body reconstruction, chip, equipment and medium

InactiveCN111243071AQuality improvementMeet real-time rendering requirementsAnimation3D-image renderingPattern recognitionHuman body
The invention discloses a texture rendering method and system for real-time three-dimensional human body reconstruction, a chip, equipment and a medium. The method comprises the steps of obtaining a current human body model and a depth image of a shooting object; selecting a current human body model as a standard model, reprojecting the vertex of the standard model to the depth image, extracting color information and image coordinates corresponding to the vertex, wherien the color information is a color initial value, and the image coordinates are converted into texture coordinates; calculating a weighted sum of the subsequent color information of the vertex of the human body model and the color initial value to serve as a new color of the vertex of the standard model; calculating sub-texture maps and sub-masks of the current human body model, and combining the sub-texture maps and the sub-masks into a complete texture map and mask; and performing rendering according to the texture mapand the texture coordinates. According to the method, generation and optimization of required textures can be rapidly completed based on the GPU, a high-quality texture atlas is obtained, and color cracks caused by illumination changes are eliminated. A human body model generated in a multi-camera system can be rendered, and a good visual reality sense is achieved.
Owner:PLEX VR DIGITAL TECH CO LTD

Texture and normal library construction method and texture and normal graph generation method and device

The invention discloses a texture and normal library construction method based on an artificial intelligence technology. The texture and normal library construction method comprises the steps of obtaining a first original face texture map set; generating a first sampling face texture map set according to the first original face texture map set; for the target face area, determining a first principal component analysis parameter according to the first sampling face texture map set; for the target face area, if the face texture and normal library construction conditions are met, using the firstprincipal component analysis parameter as a texture normal base corresponding to the target face area in the face texture and normal library, wherein the face texture and normal library further comprises (K1) a texture normal base corresponding to the face area. The embodiment of the invention further provides a texture and normal graph generation method and device, a new human face texture and normal library can be constructed, the human face texture graph with low definition can be restored into the ultrahigh-definition human face texture graph by using the human face texture and normal library, and expression of the human face texture graph is enhanced.
Owner:TENCENT TECH (SHENZHEN) CO LTD
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