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31 results about "UV mapping" patented technology

UV mapping is the 3D modelling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space.

Fast rendering method for virtual scene and model

ActiveCN107103638AMaterial parameters can be modifiedImprove efficiencyImage rendering3D-image renderingUV mapping3D modeling
The invention discloses a fast rendering method and device for a virtual scene and a model. The method comprises steps of firstly obtaining the rendering request of the virtual scene and the model to be rendered and the standard material library; creating a read and write file including the corresponding relation among the scene parameter, the model and the material according to the rendering request, and selecting a material corresponding to the model to be rendered from the pre-established standard material library after loading; setting and adjusting the scene parameter according to the rendering request, rendering the model according to the selected material and adjusting the material parameter to complete the rendering satisfying the specified rendering request; when a single model corresponds to a plurality of materials, directly subjecting the plurality of materials to a three-dimensional presence UV mapping on the surface of the three-dimensional model; and generating a high light effect and its corresponding material by the hand-drawn trajectory according to the rendering request, and rendering the model's high light effect. The method has the advantages of high efficiency, openness, automation, integration of tools, light weight, sustainability, and the like on the basis of greatly improving the efficiency of virtual scene and model rendering.
Owner:HANGZHOU VERYENGINE TECH CO LTD

Making method and apparatus of three-dimensional comics

The invention provides a making method and apparatus of three-dimensional comics. The method mainly comprises following steps: receiving and storing a comics script and a plan; designing a role draftaccording to the comics script; performing three-dimensional role modeling, UV extension, UV sticker drawing, three-dimensional role model skeleton binding, three-dimensional role model skinning, three-dimensional scene modeling and three-dimensional prop modeling according to the role design draft, and obtaining three-dimensional role, scene, and prop models through sticker, binding and skinning;performing comics storyboard designing and drawing on the comics script, the plan, and the three-dimensional role, scene and prop models to obtain a comics storyboard draft; performing movement modeling matching according to the storyboard by employing the three-dimensional role model, and producing a three-dimensional comics manuscript through rendering; making a comics sketch according to the three-dimensional comics manuscript; and performing outline drawing and coloring on the three-dimensional comics manuscript, and adding lines, onomatopoetic words and effect lines. According to the method and apparatus, the three-dimensional comics with large amount and excellent quality can be obtained.
Owner:刘芳圃 +1

Real-time dynamic generating method for features on bird body model

ActiveCN104537704ARealistic distributionRandomAnimationAnimationUV mapping
The invention discloses a real-time dynamic generating method for features on a bird body model. The method comprises the specific steps that UV mapping is carried out on a polygon model of a bird body, a vertex local coordinate system is set up on each vertex, and direction vectors of feather rods in the features located in the vertex local coordinate systems are set; a particle system is generated, all particles are restrained on the faces of a polygon, repulsive force among the particles serves as the width of the features, after evolution is carried out to the static state, the positions of all the particles are the positions of folliculus pili, and the types of the features are determined randomly; after the bird model is animated and deformed, the vertex local coordinate systems are updated, the direction of the feature rods of the features at the moment of current frames is calculated, the positions of the folliculus pili serve as coordinate origins to set up a feature local coordinate system, feature reference NURBS surface patches are set up according to the set width and the set length, the features are generated on the NUBRS surface patches, and the steps are repeated for all the frames in animation. The method can achieve no-penetration covering among the features, and generate the dynamic features in real time.
Owner:北京春天影视科技有限公司

Method and device for efficiently previewing CG assets

The invention provides a method and a device for efficiently previewing CG assets. The method comprises the steps of: mapping UDIM space multi-quadrant UV into an initial UV quadrant through adoptingan arrangement algorithm by means of UV editing software; acquiring any point coordinates in the initial UV quadrant in the UV mapping relation; according to the coordinates corresponding relation ofany point in the initial UV quadrant, acquiring a space point and an edge, corresponding to the point in the initial UV quadrant, in the UDIM space multi-quadrant UV; determining each piece of channelmapping information required by a material to which a plane belongs according to space points and edges of the UDIM space multi-quadrant UV, sampling according to resolution to obtain mapping information of a corresponding map in the initial space UV quadrant, and determining mapping information in a preview UV space; and acquiring different preview requirements of the user, and displaying the UVcorresponding mapping relationship and the mapping information according to the preview requirements. According to the method and the device, asset output of two downstream links can be provided without additionally increasing the workload, the manual time for UV making and mapping making in two times is saved, and the color preview effect basically consistent with the rendering effect can be obtained.
Owner:上海咔咖文化传播有限公司

Coherent roaming implementation method for virtual tourism three-dimensional simulation scene

PendingCN111208897AFree and smooth roamingFree and seamless roamingInput/output for user-computer interactionData processing applicationsDimensional simulationRoaming
The invention discloses a coherent roaming implementation method for a virtual tourism three-dimensional simulation scene, and belongs to the computer simulation technology, the method comprises the following steps: recording a panoramic video of a scene to be simulated at a rate of 20-60 frames per second; converting a video frame of the panoramic video into a UV map in a scene in a Unity 3D environment; establishing a 3D scene in the form of UV mapping animation; using a rocker controller configured with software to drag to rotate at all angles and controlling a predefined user to substitutefor a role to advance, retreat, advance left and right and steer; playing a panoramic video in a positive time sequence to be matched with a simulated advancing picture; matching a simulated backwardpicture through reverse playing; stretching the panoramic picture frame in a non-linear mode to achieve left-right advancing and steering in a matched mode; when the rocker is in a relaxed state, enabling the video to pause to the last frame of UV chartlet before the rocker is loosened and keeps still. Free, smooth and coherent roaming of a three-dimensional simulation scene is achieved, and thevisual reality sense and the interesting sense are improved.
Owner:浙江开奇科技有限公司

A method for real-time dynamic generation of feathers in a bird torso model

ActiveCN104537704BRealistic distributionRandomAnimationAnimationHair follicle
The invention discloses a real-time dynamic generating method for features on a bird body model. The method comprises the specific steps that UV mapping is carried out on a polygon model of a bird body, a vertex local coordinate system is set up on each vertex, and direction vectors of feather rods in the features located in the vertex local coordinate systems are set; a particle system is generated, all particles are restrained on the faces of a polygon, repulsive force among the particles serves as the width of the features, after evolution is carried out to the static state, the positions of all the particles are the positions of folliculus pili, and the types of the features are determined randomly; after the bird model is animated and deformed, the vertex local coordinate systems are updated, the direction of the feature rods of the features at the moment of current frames is calculated, the positions of the folliculus pili serve as coordinate origins to set up a feature local coordinate system, feature reference NURBS surface patches are set up according to the set width and the set length, the features are generated on the NUBRS surface patches, and the steps are repeated for all the frames in animation. The method can achieve no-penetration covering among the features, and generate the dynamic features in real time.
Owner:北京春天影视科技有限公司

A Fast Rendering Method for Virtual Scene and Model

The invention discloses a fast rendering method and device for a virtual scene and a model. The method comprises steps of firstly obtaining the rendering request of the virtual scene and the model to be rendered and the standard material library; creating a read and write file including the corresponding relation among the scene parameter, the model and the material according to the rendering request, and selecting a material corresponding to the model to be rendered from the pre-established standard material library after loading; setting and adjusting the scene parameter according to the rendering request, rendering the model according to the selected material and adjusting the material parameter to complete the rendering satisfying the specified rendering request; when a single model corresponds to a plurality of materials, directly subjecting the plurality of materials to a three-dimensional presence UV mapping on the surface of the three-dimensional model; and generating a high light effect and its corresponding material by the hand-drawn trajectory according to the rendering request, and rendering the model's high light effect. The method has the advantages of high efficiency, openness, automation, integration of tools, light weight, sustainability, and the like on the basis of greatly improving the efficiency of virtual scene and model rendering.
Owner:HANGZHOU VERYENGINE TECH CO LTD
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