A method for real-time dynamic generation of feathers in a bird torso model
A real-time dynamic and feather technology, applied in animation production, image data processing, instruments, etc.
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[0024] The present invention will be described in detail below with reference to the drawings and embodiments.
[0025] The invention provides a real-time dynamic generation method of feathers on a bird trunk model in a three-dimensional animation. The flowchart is as follows figure 1 As shown, it mainly includes the following steps:
[0026] Step 1. Perform UV mapping for the polygonal model of the bird's torso to obtain the three-dimensional coordinates D of each vertex 1~n in the world coordinate system when each polygon constituting the model is in the 0th frame. 10 ~D n0 , Normal vector N 10 ~N n0 And the tangent vector T 10 ~T n0 , And construct the vertex local coordinate system C at each vertex 1~n respectively 10 ~C n0 , Refer to the feather direction of real birds, set the feather shaft direction vector E in the local coordinate system of the vertex at each vertex 1 ~E n , Where n is the number of vertices of the polygon.
[0027] The world coordinate system is the default...
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