Real-time dynamic generating method for features on bird body model
A real-time dynamic and feather technology, applied in animation production, image data processing, instruments, etc.
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[0024] The present invention will be described in detail below with reference to the accompanying drawings and examples.
[0025] The invention provides a real-time dynamic method for generating feathers on a bird torso model in a three-dimensional animation, the flow chart of which is as follows figure 1 As shown, it mainly includes the following steps:
[0026] Step 1: Carry out UV mapping for the polygonal model of the bird torso, and obtain the three-dimensional coordinates D of each vertex 1-n in the world coordinate system of each polygon constituting the model at the 0th frame 10 ~D n0 , normal vector N 10 ~N n0 and the tangent vector T 10 ~T n0 , and construct the vertex local coordinate system C at each vertex 1~n 10 ~C n0 , referring to the feather direction of real birds, set the feather shaft direction vector E in the local coordinate system of the vertex at each vertex 1 ~E n , where n is the number of polygon vertices.
[0027] The world coordinate syst...
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