Method and device for efficiently previewing CG assets

An efficient and cost-effective technology, applied in the field of 3D images, to achieve the effect of avoiding manual time, accurate effect and high efficiency

Active Publication Date: 2020-05-19
上海咔咖文化传播有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In order to solve the problem that technicians have to pay extra labor and generate extra production volume in the process that requires preview in the prior art, whether it is modeling or model binding, the present invention provides an efficient preview CG Methods and apparatus for assets

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  • Method and device for efficiently previewing CG assets
  • Method and device for efficiently previewing CG assets
  • Method and device for efficiently previewing CG assets

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Embodiment Construction

[0047] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0048] It should be noted that the terms "first" and "second" in the description and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It should be understood that the data so used may be interchanged under appropriate circumstances for...

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Abstract

The invention provides a method and a device for efficiently previewing CG assets. The method comprises the steps of: mapping UDIM space multi-quadrant UV into an initial UV quadrant through adoptingan arrangement algorithm by means of UV editing software; acquiring any point coordinates in the initial UV quadrant in the UV mapping relation; according to the coordinates corresponding relation ofany point in the initial UV quadrant, acquiring a space point and an edge, corresponding to the point in the initial UV quadrant, in the UDIM space multi-quadrant UV; determining each piece of channelmapping information required by a material to which a plane belongs according to space points and edges of the UDIM space multi-quadrant UV, sampling according to resolution to obtain mapping information of a corresponding map in the initial space UV quadrant, and determining mapping information in a preview UV space; and acquiring different preview requirements of the user, and displaying the UVcorresponding mapping relationship and the mapping information according to the preview requirements. According to the method and the device, asset output of two downstream links can be provided without additionally increasing the workload, the manual time for UV making and mapping making in two times is saved, and the color preview effect basically consistent with the rendering effect can be obtained.

Description

technical field [0001] The invention relates to the technical field of three-dimensional images, in particular to a method and device for efficiently previewing CG assets. Background technique [0002] In the asset production lookdev link of the CG production link, more and more textures and material quality requirements have become more and more common. And in the lookdev link, the subsequent rendering link will also require production-level AOV (layered) settings to be completed in the current link. Therefore, more and more complex texture networks, larger and larger texture resolutions and more and more texture channels will appear more and more frequently. This brings additional preview pressure to the downstream link. And in the case of a complex material ball or material network plus dozens of textures, on the production platform of the subsequent link, the complex material network may not be normal because the points on the network do not necessarily contain openGL ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20G06T15/00
CPCG06T13/20G06T15/005Y02P90/30
Inventor 陈鑫陈光
Owner 上海咔咖文化传播有限公司
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