A texture atlas scheduling method
A texture and atlas technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as high cost of anti-fragmentation, difficulty in streaming texture loading, affecting game performance, etc., to reduce memory fragmentation and reduce overhead , to avoid the effect of fragmentation
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[0034] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0035] figure 1 For the flow chart of the method of texture atlas scheduling according to the present invention, the following will refer to figure 1 , to describe the texture atlas scheduling method of the present invention in detail.
[0036] Firstly, in step 101, the texture to be loaded is preprocessed.
[0037] In this step, the textures that need to be streamed are preprocessed and saved to a file in a custom format. In this implementation, the texture resolution used is 128x128, and there are a total of 1000 textures. There are two levels of textures that need to be streamed, namely LOD0 (128x128) and LOD1 (64x64). For other high-level LODs, Treated as a r...
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