Texture and normal library construction method and texture and normal graph generation method and device

A construction method and texture map technology, applied in the field of computer vision, can solve problems such as difficulty in fitting ultra-high-definition face images, texture expression defects, etc.

Pending Publication Date: 2020-11-10
TENCENT TECH (SHENZHEN) CO LTD
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Problems solved by technology

[0004] However, the texture maps in the face texture library usually have a small size. For example, the size of the face texture map provided in D3DFACS is 1024×1280, and a small texture map means that there are defects in texture expression, which is difficult to Complete the task of fitting ultra-high-definition face images

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  • Texture and normal library construction method and texture and normal graph generation method and device
  • Texture and normal library construction method and texture and normal graph generation method and device
  • Texture and normal library construction method and texture and normal graph generation method and device

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Embodiment Construction

[0096] The embodiment of the present application provides a method for constructing a texture and normal library, a method and a device for generating a texture and normal map, which can construct a new human face texture and normal library, and use the human face texture and normal library to be able to Restore the low-resolution face texture map to an ultra-high-definition face texture map, enhance the expression of the face texture map, and can be used to achieve the task of ultra-high-definition face images.

[0097]The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein, for example, can be practiced in sequences other t...

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Abstract

The invention discloses a texture and normal library construction method based on an artificial intelligence technology. The texture and normal library construction method comprises the steps of obtaining a first original face texture map set; generating a first sampling face texture map set according to the first original face texture map set; for the target face area, determining a first principal component analysis parameter according to the first sampling face texture map set; for the target face area, if the face texture and normal library construction conditions are met, using the firstprincipal component analysis parameter as a texture normal base corresponding to the target face area in the face texture and normal library, wherein the face texture and normal library further comprises (K1) a texture normal base corresponding to the face area. The embodiment of the invention further provides a texture and normal graph generation method and device, a new human face texture and normal library can be constructed, the human face texture graph with low definition can be restored into the ultrahigh-definition human face texture graph by using the human face texture and normal library, and expression of the human face texture graph is enhanced.

Description

technical field [0001] The present application relates to the field of computer vision, in particular to a method for constructing a texture and normal library, a method and a device for generating a texture and normal map. Background technique [0002] With the development of deep learning, 3D face has played an increasingly important role in many fields. Generating 3D face models is a powerful tool in computer vision (CV), and these 3D face models achieve pose and illumination invariance by modeling the 3D face space and imaging process. [0003] The existing open source face texture library includes Dynamic 3DFacial Action Coding System Dataset (D3DFacs). When constructing D3DFACS, a series of faces are scanned by high-precision scanning equipment or low-precision scanning equipment. and its corresponding texture information. [0004] However, the texture maps in the face texture library usually have a small size. For example, the size of the face texture map provided i...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F16/51G06F16/583G06T15/04G06K9/62G06N20/00
CPCG06F16/51G06F16/5862G06T15/04G06N20/00G06F18/2135
Inventor 王盛林祥凯暴林超陈雅静
Owner TENCENT TECH (SHENZHEN) CO LTD
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