A texture atlas scheduling method
Patent Information
- Authority / Receiving Office
- CN Β· China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- SNAIL GAMES
- Publication Date
- 2022-07-15
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Abstract
Description
technical field
[0001] The invention relates to the technical field of three-dimensional virtual world games, in particular to a texture atlas scheduling method in three-dimensional virtual world games. Background technique
[0002] Currently, mainstream games generally require large, sophisticated game worlds. To build a huge and delicate game world, it is necessary to provide very rich game resources, including textures, animation models, and sound effects. The continuous improvement of the demand for game screen quality has led to the continuous growth of game resources. For our applications, resources must be loaded into memory before they can be used. However, memory is currently a relatively scarce resource. Limit resources are loaded into memory. Especially for the game industry, the amount of textures often occupies a large proportion of resources. If the amount of textures occupied in the memory can be reduced, the burden of the memory will be greatly reduced. St...