Virtual character control method and device for virtual world, equipment and medium

A virtual character and virtual world technology, applied in the field of virtual character control methods, devices, equipment and media, can solve the problems of body model penetration, obstacles that cannot be detected by rays, etc., and achieve the effect of solving the problem of penetration

Active Publication Date: 2020-01-10
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a virtual character control method, device, device, and medium in a virtual world, which can solve the problem that when the ray emitted by the ray detection just hits a depression on the obstacle, the ray detection cannot detect the Obstacles, the avatar will continue to crawl, so that the body model of the avatar passes through the obstacle to cause mold penetration problems

Method used

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  • Virtual character control method and device for virtual world, equipment and medium
  • Virtual character control method and device for virtual world, equipment and medium
  • Virtual character control method and device for virtual world, equipment and medium

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Embodiment Construction

[0038] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0039] First, a brief introduction to the nouns involved in the embodiments of this application:

[0040] Virtual world: is the virtual world displayed (or provided) when the application program is running on the terminal. The virtual world can be a simulated world of the real world, a half-simulation and half-fictional world, or a purely fictitious world. The virtual world may be any one of a two-dimensional virtual world, a 2.5-dimensional virtual world and a three-dimensional virtual world, which is not limited in this application. The following embodiments are illustrated by taking the virtual world as a three-dimensional virtual world as an example.

[0041] Virtual character: refers to the movable object in the virtual wo...

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Abstract

The invention discloses a virtual character control method and device for a virtual world, equipment and a medium, and relates to the field of virtual world. The method comprises the following steps of displaying a user interface of an application, wherein the user interface includes a virtual world picture and a get-down control, and the virtual world picture refers to a picture acquired by observing the virtual world from the viewing angle of the virtual character; carrying out ray detection on the get-down position of the virtual character in the virtual world when a get-down operation acting on the get-down control is received; controlling the virtual character to switch from a standing posture to a get-down state when a first barrier is not detected at the get-down position by the raydetection; and carrying out collision box detection according to a collision box bound to a body model of the virtual character when the virtual character moves in the get-down state, wherein the collision box detection is used for detecting a second barrier met by the virtual character in the moving process. Through the adoption of the method, the problem of interpenetration of the virtual character after getting down is solved by the collision box detection.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual worlds, and in particular to a method, device, device and medium for controlling virtual characters in a virtual world. Background technique [0002] In the application program in the virtual world, the avatar in the virtual world is usually in a standing state, and the user can control the avatar to change from a standing state to a lying state through a lying down operation. The lying down state is used to simulate the lying down action of people in the world, and the virtual character is in a state of landing on all fours. When the avatar is in the prone state, the user can control the avatar to crawl and move through the movement operation. [0003] During the crawling movement of the virtual character, ray detection is used to detect whether the virtual character will hit obstacles during the moving process. Ray detection shoots a ray from a point on the avatar’s body to t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55
CPCA63F13/55
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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