Method and system for rendering audio signals in a virtual reality environment
An audio signal and virtual reality technology, applied to stereo systems, electrical components, etc., can solve problems such as inability to deal with the translation changes of the listener's listening position and related degrees of freedom
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[0035] As mentioned above, this document is concerned with efficiently providing 6 degrees of freedom in a 3D (three-dimensional) audio environment. Figure 1a A block diagram of an example audio processing system 100 is shown. An acoustic environment 110 such as a stadium may include a variety of different audio sources 113 . Example audio sources 113 within a stadium are individual spectators, stadium speakers, players on the field, and the like. The acoustic environment 110 can be subdivided into different audio scenes 111 , 112 . For example, the first audio scene 111 may correspond to the home team support block, while the second audio scene 112 may correspond to the away team support block. Depending on where the listener is located within the audio environment, the listener will perceive either the audio source 113 from the first audio scene 111 or the audio source 113 from the second audio scene 112 .
[0036]The different audio sources 113 of the audio environment ...
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