A method for generating evasive maneuver strategy sets for fighter jets in a simulated environment
A technique of maneuvering strategy and simulating the environment, applied in sports accessories, indoor games, video games, etc., can solve the problems of only considering and ignoring the impact, and achieve the effect of improving the effectiveness of close-range air combat
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[0038] The present invention will be further described below with reference to the accompanying drawings and embodiments, and the present invention includes but is not limited to the following embodiments.
[0039] The technical scheme adopted by the present invention to solve its technical problem comprises the steps as follows:
[0040] Step 1: Build the three-dimensional motion and constraint models of fighter jets and short-range air-to-air missiles (hereinafter referred to as "missiles") in short-range air combat, and design to avoid termination constraints, including:
[0041] 1) Establish the motion model of the fighter as x f (t 0 )=x f0 ; where the state vector is x f =[x f ,y f ,z f ,v f ,θ f ,φ f ] T , where x f ,y f ,z f is the position coordinate of the fighter in the geographic coordinate system (North-Sky-East), v f is the fighter speed, θ f and φ f are the track inclination angle and track declination angle of the fighter jet, respectively; x ...
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