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102 results about "Combat simulation" patented technology

Battle simulation training system and method of attack drone formation

The invention relates to the field of distributed combat simulation,and provides a battle simulation training system and method of attack drone formation. According to physical nodes,the battle simulation training system is divided into a drone and launch platform simulation node,a drone formation command node,a ground plan control node,a neighbour equipment simulation node,an enemy troop simulation node,a tactical communication simulation node,a situation display node,a train control node and a data record analyze node; according to battle simulation modeling,an environment simulation model,amodel system which comprises a simulation entity model and a military conceptual model is established. The battle simulation training system has good supporting effects on tactical cooperative training,operational plan deduction and equipment improvement and optimization of the attack drone formation.
Owner:北京晶品镜像科技有限公司

Multi-Agent-based distributive deduction simulation system and method

InactiveCN101908085AControl Simulation RunRealize combat simulationTransmissionSpecial data processing applicationsTelecommunications linkStatistical analysis
The invention provides a multi-Agent-based distributive deduction simulation system and a multi-Agent-based distributive deduction simulation method. The multi-Agent-based distributive deduction simulation system comprises a data communication link, a deduction configuration and statistic analysis computer, an environment information management computer, an environment master control system computer and a distributive deduction Agent computer. The multi-Agent-based distributive deduction simulation system can realize independent perception of battleground environment and independent decision and behavior output, can select different deductive Agent models, and becomes an expansible and universal combat simulation system only by modularly changing corresponding combat weapon bank or loading the brand-new equipment information in a fixed format to the combat weapon bank for some new combat weapons or equipment so as to test the performance of the various new combat weapons.
Owner:BEIHANG UNIV

Automatic longitudinal pitch trim in aircraft combat simulation

An AutoTrim function automatically adjusts the trim of the elevator of a simulated aircraft to compensate for pitching moments that are not caused by a user affirmatively controlling the elevator. A flight simulator program determines a sum of the pitching moments acting on the simulated aircraft, excluding the user setting of the elevator. The sum of the longitudinal pitching moments is then set equal to zero to solve for a desired position for setting the AutoTrim control. A time lag is applied in setting the AutoTrim control to the desired position, to provide greater realism. Use of the AutoTrim control provides enhanced control authority to the user in controlling the longitudinal pitch of the aircraft. The AutoTrim control functionality is stopped as the angle of attack of the aircraft approaches a stall condition, but resumes when the plane is flying in a substantially safer flight condition.
Owner:MICROSOFT TECH LICENSING LLC

Distributed multi-agent system-based combat simulation engine

The invention provides a distributed multi-agent system-based combat simulation engine. According to the combat simulation engine, a hierarchical blackboard structure is constructed on the basis of a blackboard mechanism; and by applying a distributed parallel computing theory, the reasonable distribution and full utilization of the computing resources of simulation nodes in the distributed simulation are realized, and the multi-process parallel computing management and scheduling of a large number of intelligent agent models in the simulation nodes are realized. The combat simulation engine comprises a universal blackboard frame, a blackboard manager, a serial network communication component, a blackboard browser, a recording / playback component, a CGF behavior modeling frame, a graphical CGF behavior modeling tool, an equipment performance parameter library component and a behavior knowledge base.
Owner:NAVAL AERONAUTICAL & ASTRONAUTICAL UNIV PLA

A multi-scheme evaluation method of networked intelligent ammunition based on a combat simulation test

The invention provides a multi-scheme evaluation method of networked intelligent ammunition based on a battle simulation test, the method mainly including the overall design of the evaluation system,interface protocol design, modeling specification design, system development and integration test, simulation model validation, mission scenario formulation, evaluation index system determination, multi-project evaluation test, analysis and evaluation report formation, etc. The proposed method is illustrated in detail by an example of a cruise missile weapon system multi-project simulation evaluation. The method can analyze and evaluate the capability of different networked intelligent ammunition design schemes to carry out typical combat tasks through combat simulation test, can effectively make up for the shortcomings of small quantity, high cost, incomplete test items and difficulty in reflecting the real battlefield environment in networked intelligent ammunition shooting range, and plays an important supporting role in scheme selection and competitive evaluation of this kind of equipment.
Owner:北京晶品镜像科技有限公司

Live combat simulation

An electric game apparatus (‘the first apparatus’) for use by a player in a live combat simulation, the apparatus including a firearm-like device, transmission means configured to transmit first and second signals, and a target receiver, the first signal being transmitted towards a target receiver of a like apparatus of another game player (‘second apparatus’) in response to firing said device when aimed at the target receiver of the second apparatus, the second signal being transmitted in response to the target receiver of the first apparatus being hit by a said first signal from a second apparatus to indicate the hit to that other player.
Owner:PATHFINDER EVENTS

Combat Simulation Gaming System

ActiveUS20100093414A1Watching of a game via the central command server can further be enhancedTraining adaptationVideo gamesData storingGame play
The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
Owner:GALAHAD ENTERTAINMENT

Armored equipment damage rule analysis method based on simulation experiment

The invention provides an armored equipment damage rule analysis method based on a simulation experiment. The method comprises the following steps: obtaining a hit position in which each fight happens in a combat simulation test based on a missile and target space intersection model of an equipment unit; establishing a battle effect simulation model of typical ammunition to a typical part of typical equipment, correcting the real equipment battle effect by means of live ammunition, and determining the reasonability of the model and parameters; establishing a target non-uniform segmentation model based on a K-Means spatial clustering algorithm, optimizing the experimental design of damage analysis of parts in the equipment, and determining damaged parts and equipment damage level under each battle condition; and establishing a damage database matching model, and establishing finite-state off-line damage simulation and an infinite-state on-line real-time matching relationship by adopting a database mapping method, so that the application query is facilitated.
Owner:ACADEMY OF ARMORED FORCES ENG PLA

Combat simulation wherein target objects are associated to protecting object by means of a local co-operation between the target objects and the relevant protecting objects

The invention relates to simulation of effects in a combat environment, wherein personnel, vehicles and buildings are exposed to simulated fire in the from military weapons. Direct fire and indirect fire are simulated by means of at least one of light rays (111) and radio waves (121). Effects of attacking fire are registered by means of a target object device (145), which includes sensors adapted to detect the light rays (111) respective the radio waves (121) and are co-located with the target object (140). According to the invention the target object (140) is associated to at least one protecting object (130a; 130a') located between the simulated fire (111; 121) and the target object (140) if such object exists in the current combat situation. This enables a consideration to various protecting objects' (130a; 130a') influence on the simulated fire and the effects on corresponding actual fire. The invention thereby simulates the effects of direct fire and indirect fire in a realistic manner, which in turn provides good chances of an adequate behavior of the training personnel in a corresponding live situation.
Owner:SAAB AB

Pyrotechnic audio and visual effects for combat simulation

A system and method for manipulating an environment to create a tactical combat scenario requires the coordinated implementation of various actions. One requires detonating an explosion simulator to create a smoke cloud with pseudo shrapnel. Another requires activating a sound enhancer, and yet another involves making a fire-ball. The combined result of these concerted actions is a perception of a single explosive event. Importantly, personnel can be within approximately one foot of any action without suffering a significant injury.
Owner:SEGALL STUART C

Control module for autonomous target system

A portable control module autonomously positions a target deployed in a combat simulation course. The module chassis is bullet-resistant and angled to deflect errant shots, and encloses a control circuit having an adjustable target exposure delay, an adjustable target exposure duration, means for receiving a trigger signal representing movement of a human body, means for revealing the target when the exposure delay lapses after triggering, means for enabling, only when the target is revealed, hit detection means detecting a shot striking the target, and means for concealing the target responsive to earliest occurrence of the shot detection or lapse of the target exposure duration. The module may include means for relaying the trigger signal to other modules within a cooperative decentralized target control system. A method for the autonomous position control is also disclosed.
Owner:ZELL NORMA

Target detection and distribution method and device based on multi-agent reinforcement learning

PendingCN112131786AHigh outputSolve the problem of optimizing convergence speedDesign optimisation/simulationAlgorithmDistribution method
The invention relates to a target detection and distribution method and device based on multi-agent reinforcement learning. The method comprises the following steps: constructing a combat behavior model and a reinforcement learning training environment; adopting a reinforcement learning training environment to train the combat behavior model until the model converges to acquire an artificial intelligence behavior model; and training the artificial intelligence behavior model by adopting a combat simulation engine, and outputting an optimization model. The reinforcement learning algorithm MADDPG is integrated into the weapon deduction system, a simulation environment from simple to complex is constructed, the convergence rate of reinforcement learning is optimized, and the problem of optimization of the convergence rate of an intelligent agent in the weapon deduction system is effectively solved.
Owner:中国人民解放军军事科学院评估论证研究中心 +1

Multi-source detection-based method for detecting stealth target in the sky

InactiveCN102508232AThe simulation effect is close to realityImprove practicalityRadio wave reradiation/reflectionSkyRadar
The invention discloses a multi-source detection-based method for detecting a stealth target in the sky, which mainly comprises the following steps that: A. an omnibearing radio computing service (RCS) value of the target is calculated; B. possibility for a radar to detect the target is calculated; and C. multi-source detection information is merged. The method is applied in a combat simulation system. Compared to the traditional model, a simulation effect on detecting and discovering a fighter is more approximate to the reality, and higher practicability can be realized.
Owner:黄安祥 +4

A simulation method of infrared imaging equipment reconnaissance effect for combat simulation

The invention relates to the field of modeling and simulation, and provides an infrared imaging equipment reconnaissance effect simulation method suitable for combat simulation. The method includes such steps as simulating the target searching process, judging whether the observed field of view of infrared imaging device effectively covers the detected target, and detecting the detected target with the field of view of infrared imaging device; secondly, simulating the process of detecting and recognizing suspicious targets, aiming at judging the effect of target recognition based on the mathematic model constructed by the main technical performance of infrared imaging equipment, battlefield environment conditions and target characteristic information; finally, the simulation of target location process being carried out to generate the target location information with reconnaissance error. The invention divides the whole reconnaissance process into several stages such as searching, detecting, identifying, confirming and positioning. The model calculation of each stage mainly depends on the equipment tactical performance index, which can not only better reflect the inherent attributeof the equipment, but also is not complicated. Compared with the test data, the simulation error of the method is small, and the method has a good application prospect in the combat simulation.
Owner:北京晶品镜像科技有限公司

Drill system of combat simulation system

The invention discloses a drill system of a combat simulation system, and solves the problem that personnel actually performing a war cannot get real simulation training because a combat situation issimulated through a data model theoretically only in the prior art. According to the key points of the technical scheme, the drill system comprises a simulation system, a user data acquisition system,an information output apparatus, an environment simulation apparatus and a control center. The drill system has the advantages of simulating a real battlefield and enabling the personnel joining a battle to perform real simulation.
Owner:NAVAL AVIATION UNIV +1

Pyrotechnic audio and visual effects for combat simulation

A system and method for manipulating an environment to create a tactical combat scenario requires the coordinated implementation of various actions. One requires detonating an explosion simulator to create a smoke cloud with pseudo shrapnel. Another requires activating a sound enhancer, and yet another involves making a fire-ball. The combined result of these concerted actions is a perception of a single explosive event. Importantly, personnel can be within approximately one foot of any action without suffering a significant injury.
Owner:SEGALL STUART C

Simulation modeling method and device for network attack and defense process and network turn war chess

ActiveCN113536573ATo achieve the purpose of education and trainingImprove securityData processing applicationsBoard gamesPathPingAttack
The invention relates to a simulation modeling method and device for a network attack and defense process and network turn war chess. The method comprises the following steps: acquiring a logical relationship between objects in a network attack and defense process, and object attributes and data attributes of the objects, wherein the objects comprise attackers, defenders, attack and defense steps, attack and defense modes, attack effects and resource consumption; carrying out network attack and defense combat simulation based on an attack path of a Lokhide-Martin killer chain model and an ATTCK framework by adopting a network round system game mode, and taking a knowledge graph as a data structure organization mode, so that game participants, namely, attackers, defenders and audiences can learn the network attack paradigm and understand the application stage and the generation effect of the attack defense technical means, finally the purpose of educational training is achieved, the network attack and defense safety awareness and interest of participants are improved, and technical support is provided for attack and defense technique and tactical effect evaluation.
Owner:NAT UNIV OF DEFENSE TECH

Airborne paratrooper chariot model special for juvenile national defense science literacy education and training and application

Disclosed are an airborne paratrooper chariot model special for juvenile national defense science literacy education and training and application. The airborne paratrooper chariot model special for juvenile national defense science literacy education and training comprises an airborne paratrooper chariot body, a communication antenna, a left viewing port, a right viewing port, a first paratrooper entrance, a front rocket launcher, a left rocket launcher, a fire control radar antenna, a main gun, a remote control receiving antenna, a front bulletproof baffle, a left track, left track wheels, a right track, right track wheels, a right track bulletproof plate, a second paratrooper entrance, a third paratrooper entrance, a right rocket launchers and a paratrooper parachute box. The airborne paratrooper chariot model special for juvenile national defense science literacy education and training and application is realistic in style and similar to an actual combat airborne paratrooper fighting vehicle, has the advantages of being stable, reliable, safe and efficient in operation, can be used for juvenile national defense science literacy education and training in children's palaces, juvenile arts centers and juvenile national defense schools and is a special airborne paratrooper chariot model teaching aid similar to actual combat simulation.
Owner:FOSHAN SANSHUI DISTRICT XIWANG HUOJU EDUCATIONAL TECH CO LTD

Tank element simulation training system and method

The invention discloses a tank element simulation training system and method. A console computer and a passenger simulation training operation computer are connected to an element training supportingnetwork through a switch; an adapter computer is connected with a simulation conductor task terminal through a small internet controller training simulator and a radio station training simulator and connected to an element guiding control network; a desktop type blue tank simulator is connected to the element training supporting network through the switch; the system adopts a distributed system architecture, the network environment used for information transmission and control is composed of a guiding control network, a training supporting network and a channel simulation network, the trainingsupporting network is mainly used for simulation data interaction, the guiding control network mainly transmits guiding adjusting control information, the channel simulation network completes networksimulation charging communication voice and data transmission under the tactical condition, the red-blue combat simulation training function is achieved, convenience is brought to networking, and extension is facilitated.
Owner:合肥威艾尔智能技术有限公司

Movable shooting target for CS-based actual combat simulation training

The invention discloses a movable shooting target for CS-based actual combat simulation training. The movable shooting target comprises a simulator, wherein a lifting cavity is arranged in the simulator, a lifting block is slidably arranged in the lifting cavity, a target block is arranged in the lifting block in a rotatable mode, four sets of shooting targets with different shapes are arranged on the target block in the circumferential array, a target changing cavity is formed in the bottom wall of the lifting cavity, and a target changing device for switching the shooting target is arranged in the target changing cavity. The movable shooting target is simple in structure, convenient to operate and convenient to maintain, the equipment can simulate position states of the enemy in different heights, different movement directions and different movement states in the actual combat process, so that the actual combat process is simulated to the maximum extent, the actual combat capacity of troops is improved, the phenomenon of casualties caused by both parties is avoided, the safety of the members in the training process of the troops is improved, therefore, the equipment has relatively high use and popularization values.
Owner:烟台海蝶玩具有限公司

Multi-Agent-based distributive deduction simulation system and method

InactiveCN101908085BControl Simulation RunRealize combat simulationTransmissionSpecial data processing applicationsTelecommunications linkStatistical analysis
The invention provides a multi-Agent-based distributive deduction simulation system and a multi-Agent-based distributive deduction simulation method. The multi-Agent-based distributive deduction simulation system comprises a data communication link, a deduction configuration and statistic analysis computer, an environment information management computer, an environment master control system computer and a distributive deduction Agent computer. The multi-Agent-based distributive deduction simulation system can realize independent perception of battleground environment and independent decision and behavior output, can select different deductive Agent models, and becomes an expansible and universal combat simulation system only by modularly changing corresponding combat weapon bank or loading the brand-new equipment information in a fixed format to the combat weapon bank for some new combat weapons or equipment so as to test the performance of the various new combat weapons.
Owner:BEIHANG UNIV

Active multifunctional omni-directional treadmill

ActiveCN111773616ARealize unlimited movement in all directionsRaise the tactical levelMovement coordination devicesCardiovascular exercising devicesMedicineDrive shaft
An active multifunctional omni-directional treadmill comprises an omni-directional treadmill body, the omni-directional treadmill body comprises an omni-directional moving mechanism, a longitudinal driving mechanism, transverse driving mechanisms and a vertical lifting mechanism, and the omni-directional treadmill body is used for achieving the omni-directional moving function and the complex terrain simulation function. The longitudinal driving mechanism is arranged in the omnidirectional moving mechanism and is connected with the longitudinal moving transmission shaft through a synchronous belt structure; the transverse driving mechanisms are symmetrically distributed on the two sides of the omni-directional moving mechanism and drive omni-directional wheels to provide power for transverse moving through transverse moving servo motors. The vertical lifting mechanism is connected and fixed in the omnidirectional moving mechanism, and realizes vertical lifting through a lifting push rod; a human body protection device is arranged on the outer side of the omni-directional treadmill body; according to the omni-directional treadmill, omni-directional unlimited movement of soldiers ina limited space can be achieved, meanwhile, multi-terrain simulation can be achieved through the vertical lifting mechanism, individual combat simulation is conducted in combination with the virtual reality technology, and soldier tactical actions and tactical levels are improved.
Owner:XI AN JIAOTONG UNIV

System combination model credibility intelligent evaluation method based on deep learning

The invention provides a system combination model credibility intelligent evaluation method based on deep learning. The system combination model credibility intelligent evaluation method comprises thefollowing steps of obtaining a reference learning sample set, obtaining the reference learning sample set, evaluating uncertainty influence degree, evaluating noise influence degree and evaluating credibility. According to the invention, a deep learning method is applied; uncertainty and influence of noise are comprehensively considered; the credibility evaluation of the to-be-inspected model ismore reliable; a reverse mapping relationship from a simulation learning sample (to-be-inspected model) is applied to a reference learning sample (reference model); a fuzzy phenomenon possibly occurring during forward mapping is avoided, credibility evaluation accuracy is improved, through the deep learning method and the optimization model based on the loss function, implementation difficulty ofsystem combat simulation credibility evaluation is reduced, and adaptive intelligent evaluation and model screening are realized.
Owner:江南机电设计研究所

Analog simulation system and method based on double-logic-layer Agents

The invention relates to the technical field of intelligent simulation systems, in particular to an analog simulation system and method based on double-logic-layer Agents. The system includes an intelligence acquisition unit Agent, an intelligence processing unit Agent, a decision control unit Agent, a terminal combat unit Agent, an information network Agent model and a battlefield environment and military strength generation Agent. The method comprises the following steps of: establishing an Agent model of a system unit, simulating the function and behavior characteristics of the system unit, and simulating the interaction behaviors among the units of the system by utilizing a multi-Agent system interaction technology by utilizing the modeling idea of the Agent. Agent types are more refined, a unit simulation part for information acquisition and processing is added not only for an information flow of combat command, and three types of main information flow simulation of a combat simulation service logic layer can be realized: an information information flow, a command and control information flow and a collaborative information flow; therefore, simulation and simulation of a combat information loop can be supported more completely.
Owner:NAT UNIV OF DEFENSE TECH

An intelligent firing decision method for anti-tank missile unit

The invention relates to the technical field of modeling and simulation, and provides an intelligent shooting decision method of an anti-tank missile detachment, which comprises the following steps of: receiving enemy situation information and determining the target to be shot, judging whether the shooting condition is satisfied, sorting the target to be shot, selecting the missile species, determining the total missile launching amount, and determining the shooting unit and the amount of the missile to be used. The invention is applicable to the decision-making modeling of the autonomous firing of the anti-tank missile unit in the man is not in the loop combat simulation, which basically conforms to the general operational principles and procedurings of the anti-tank missile detachment, with high simulation confidence, which can effectively compensate for the inadequacy of combat scenarios in which the combat mission of the combat entity can only be set according to the combat determination of the belligerent at certain critical times, It does not need to plan the firing action of the anti-tank missile unit in advance in the whole combat process, which reduces the difficulty of drafting the combat scenario, is simple in calculation and easy to realize by programming, and has a good application prospect in the combat simulation of man is not in the loop, especially in the large-scale combat simulation.
Owner:北京晶品镜像科技有限公司

Combat simulation scheme design and operation method based on decision point and branch simulation

ActiveCN110210115AOptimization Analysis Key ActionsOptimization Analysis Weak LinksDesign optimisation/simulationSpecial data processing applicationsEvaluation resultCertainty factor
The invention discloses a combat simulation scheme design and operation method based on decision point and branch simulation, the combat simulation scheme comprises a decision point and a plurality ofdecision branches behind the decision point, the decision point comprises a decision point trigger event, and the decision point trigger event comprises an event which greatly affects the subsequentbattle action; the decision-making branches are a plurality of scheme branches behind the decision-making point, and each scheme branch forms an action sequence by a series of mutually independent combat action units according to a certain time sequence and condition relationship. In a combat scheme deduction process, various battlefield uncertainty factors are integrated; different schemes are generated to execute the process branches; different execution results are deduced, the feasibility and efficiency of the combat scheme are comprehensively analyzed, key actions and weak links of the combat scheme are optimized and analyzed, the combat scheme deduction efficiency is greatly improved, the evaluation result is optimized, the simulation evaluation time is shortened, and a basis and conditions are provided for commanders to achieve enemy actions and imminent decisions.
Owner:BEIJING HUARU TECH

Simulated land mine

A simulated land mine for use in a combat simulation or a simulated war game, comprising: a base frame with an opening facing upwards; an inner housing inserted into the base frame and including a first center hole formed vertically therethrough; a gas cylinder mounted in the first center hole and including a second center hole formed vertically therethrough, a gas chamber formed around the second center hole and a discharge aperture communicating the formers and being used for containing compressed gas; a valve mounted in the second center hole for sealing the discharge aperture; a receiving chamber formed at an upper part of the first center hole by the inner housing, the gas cylinder and the valve and being used to contain colored liquid or powder to be ejected; means for supporting the inner housing which enables the movement of the inner housing in relation to the base frame; and a means for actuating the valve to selectively open the discharge aperture to release the compressed gas from the gas chamber into the receiving chamber.
Owner:REAL ACTION PAINTBALL

Hierarchical aggregation combat simulation training evaluation method based on multiple dimensions

The invention discloses a hierarchical aggregation combat simulation training evaluation method based on multiple dimensions. The method comprises the following steps: 1) establishing a naval vessel simulation training evaluation index system; wherein a target layer of the naval vessel simulation training evaluation index system is a combat simulation training level; an element layer of the navalvessel simulation training evaluation index system comprises a search detection capability factor, a judgment and identification capability factor, a command and decision capability factor, a weapon use capability factor, a naval vessel maneuvering factor and a combat effect factor; 2) setting the weight of each index; and 3) calculating to obtain a final combat simulation training level value, and quantitatively evaluating the combat simulation training level. According to the method, a naval vessel simulation training evaluation index system is established, the evaluation model establishmentmethod based on multi-dimensional hierarchical aggregation is provided, combat simulation training evaluation is carried out according to the method, objective and fair evaluation is carried out on the training level of a trainee, and evaluation requirements can be better met.
Owner:CHINA SHIP DEV & DESIGN CENT
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