Distributed multi-agent system-based combat simulation engine
A simulation engine and distributed technology, applied in software simulation/interpretation/simulation, program control design, instruments, etc., can solve problems such as reduced operating efficiency of the simulation platform and inability to perform real-time simulation
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[0025] The present invention will be described in further detail below in conjunction with the accompanying drawings and examples.
[0026] Generally speaking, using the general blackboard architecture to construct the entity data structure related to combat simulation, that is, the blackboard structure, and using the CGF modeling framework and behavior modeling tools to realize the complex behavior and interactive simulation of CGF simulation entities and entities, can make System developers pay more attention to model development in the professional field, and integrate the designed domain model into the simulation framework to improve the modeling efficiency of the combat simulation system and reduce the development workload.
[0027] 1) Universal Blackboard
[0028] The general blackboard is essentially a general data state pool, which contains application data during system operation. GBB is implemented through shared memory and distributed to each simulation node throug...
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