Distributed multi-agent system-based combat simulation engine

A simulation engine and distributed technology, applied in software simulation/interpretation/simulation, program control design, instruments, etc., can solve problems such as reduced operating efficiency of the simulation platform and inability to perform real-time simulation

Inactive Publication Date: 2016-06-01
NAVAL AERONAUTICAL & ASTRONAUTICAL UNIV PLA
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Problems solved by technology

Most commercial software on the market adopts the modeling method of single-process sequential execution, which can be used when the number of simulation entities is small, the model is simple, and the real-time requirements are not high. When the number of entities increases, the model complexity increases, and the real-time requirements are high. , the operating efficiency of the simulation platform is reduced, and real-time simulation cannot be performed

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  • Distributed multi-agent system-based combat simulation engine
  • Distributed multi-agent system-based combat simulation engine
  • Distributed multi-agent system-based combat simulation engine

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Embodiment Construction

[0025] The present invention will be described in further detail below in conjunction with the accompanying drawings and examples.

[0026] Generally speaking, using the general blackboard architecture to construct the entity data structure related to combat simulation, that is, the blackboard structure, and using the CGF modeling framework and behavior modeling tools to realize the complex behavior and interactive simulation of CGF simulation entities and entities, can make System developers pay more attention to model development in the professional field, and integrate the designed domain model into the simulation framework to improve the modeling efficiency of the combat simulation system and reduce the development workload.

[0027] 1) Universal Blackboard

[0028] The general blackboard is essentially a general data state pool, which contains application data during system operation. GBB is implemented through shared memory and distributed to each simulation node throug...

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Abstract

The invention provides a distributed multi-agent system-based combat simulation engine. According to the combat simulation engine, a hierarchical blackboard structure is constructed on the basis of a blackboard mechanism; and by applying a distributed parallel computing theory, the reasonable distribution and full utilization of the computing resources of simulation nodes in the distributed simulation are realized, and the multi-process parallel computing management and scheduling of a large number of intelligent agent models in the simulation nodes are realized. The combat simulation engine comprises a universal blackboard frame, a blackboard manager, a serial network communication component, a blackboard browser, a recording/playback component, a CGF behavior modeling frame, a graphical CGF behavior modeling tool, an equipment performance parameter library component and a behavior knowledge base.

Description

technical field [0001] The invention belongs to the field of system simulation, and further relates to the field of combat simulation based on a distributed multi-Agent system. The present invention is mainly used for military simulation training. Developers can construct various equipment physical models, behavior models, etc., and if necessary, they can connect to the human-in-the-loop simulation training system to simulate and generate realistic battlefields, so as to achieve tactical deduction, combat legal research purposes. Background technique [0002] The agent-based simulation structure simulates the thinking of human beings to solve problems, and decomposes complex problems into multiple easy-to-solve sub-problems, and the solution to each sub-problem is the input of another sub-problem solution. Agent technology is considered to be the inheritance of object-oriented pattern. [0003] Multi-Agent Systems (Multi-Agent Systems, MAS) refers to a system in which mult...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/455
CPCG06F9/45508
Inventor 方君张立民方伟张兵强马超
Owner NAVAL AERONAUTICAL & ASTRONAUTICAL UNIV PLA
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