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Recognition method and device for interactive behavior, storage medium and electronic equipment

A technology for identifying characters and behaviors, applied in the computer field, can solve the problem of low accuracy of behavior recognition, achieve the effect of overcoming low accuracy and ensuring activity

Active Publication Date: 2021-08-06
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide an interactive behavior recognition method and device, a storage medium, and an electronic device, so as to at least solve the technical problem that the accuracy of behavior recognition is low due to the inability to recognize the user's real interactive behavior.

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  • Recognition method and device for interactive behavior, storage medium and electronic equipment
  • Recognition method and device for interactive behavior, storage medium and electronic equipment
  • Recognition method and device for interactive behavior, storage medium and electronic equipment

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Embodiment Construction

[0023] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0024] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses an interactive behavior recognition method and device, a storage medium and electronic equipment. The method includes: obtaining a behavior record generated by a target user account executing an interactive behavior in a target application; extracting behavior sequence features and behavior statistical features of the interactive behavior performed by the target user account from the behavior record, and the behavior sequence feature is used to indicate the interaction The timing characteristics of the behavior in the target time period, and the statistical characteristics of the behavior are used to indicate the statistical results of the interactive behavior based on multiple statistical labels; obtain the sequence vector matching the behavior sequence characteristics and the statistics matching the behavior statistical characteristics vector; fusing the sequence vector and the statistical vector to obtain a behavior recognition coefficient; in the case that the behavior recognition coefficient is greater than or equal to the target threshold, it is determined that the executed interactive behavior is the target interactive behavior. The present invention solves the problem that the accuracy of behavior recognition is low due to the inability to recognize and reflect the real interaction behavior of the user.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method and device for identifying interactive behavior, a storage medium and electronic equipment. Background technique [0002] In many game applications, in order to ensure the fairness of the game, the indicators used to represent the health of the player's game behavior are calculated based on the big data generated by the historical game behavior of different players, and then adjust the health of each player based on these indicators. game permissions. For example, use data including five dimensions including account information, daily activity, game payment, cheating punishment, security contribution and more than 800 sub-dimensions to calculate the game credit value of different players, so as to achieve different credit levels based on the game credit value Provide different game permissions for players, for example, provide privileges or benefits to high-credit playe...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/75
CPCA63F13/75
Inventor 陈观钦王洁怡丁朝陈远王摘星王阔江彩霞陈斌
Owner TENCENT TECH (SHENZHEN) CO LTD