Children projector and interaction method
A projector and children's technology, applied in the field of projection, can solve problems such as low teaching efficiency and inability to mobilize children's learning enthusiasm, and achieve the effect of improving learning enthusiasm
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Embodiment 1
[0023] Please refer to figure 1 , this embodiment provides a projector for children. The projector described in this embodiment projects an image through a film disc, and the image contains learning content for children to learn.
[0024] The projector described in this embodiment includes:
[0025] The button module, the user uses the button module to control the projector to switch the projected image, selects the content that needs to be learned this time, and uses the button module to confirm.
[0026] A projection module. The projection module projects a first image, and the learning content of this time is displayed on the first image. The learning content can be shape images, such as the appearance images of multiple animals on the earth, and text images can also be marked under each animal as annotations to enrich the learning content and guide older children to learn characters in combination with animal images. The projectors described in the example are suitable f...
Embodiment 2
[0036] Please refer to figure 2 , this embodiment provides a projector for children. The projector described in this embodiment projects an image through a film disc, and the image contains learning content for children to learn.
[0037] The projector described in this embodiment includes:
[0038] The button module, the user uses the button module to control the projector to switch the projected image, selects the content that needs to be learned this time, and uses the button module to confirm.
[0039] A projection module. The projection module projects a first image, and the learning content of this time is displayed on the first image. The difference between the first image described in this embodiment and the first embodiment is that questions set according to the first image are also displayed on the first image for the user to answer. Or after the user confirms by using the button module, the projection module projects a third image, and the third image displays a ...
Embodiment 3
[0047] This embodiment provides an interactive method based on the projector of the present invention, including the following steps:
[0048] S1. The child user controls the projector to switch the projected image, and selects the content to be studied this time.
[0049]S2. The projector projects the first image. The learning content of this time is displayed on the first image. The form of the first image may be a shape image, or a text image.
[0050] S3. Ask questions according to the learning content of the first image. The questions may be displayed together on the first image. It may also be that the user switches to the second image, and there is a problem displayed on the second image. It can also be a projector for voice questioning.
[0051] S4. The user voice replies the information of the answer to the question, or the information of inputting the answer by pressing the keys.
[0052] S5. If the user replies by voice, the projector receives the user's voice...
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