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Children projector and interaction method

A projector and children's technology, applied in the field of projection, can solve problems such as low teaching efficiency and inability to mobilize children's learning enthusiasm, and achieve the effect of improving learning enthusiasm

Pending Publication Date: 2021-04-09
XIAMEN INTRETECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although this one-way way of transmitting information can achieve the function of guiding children to learn knowledge to a certain extent, the teaching efficiency is low and it cannot mobilize children's learning enthusiasm

Method used

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  • Children projector and interaction method

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0023] Please refer to figure 1 , this embodiment provides a projector for children. The projector described in this embodiment projects an image through a film disc, and the image contains learning content for children to learn.

[0024] The projector described in this embodiment includes:

[0025] The button module, the user uses the button module to control the projector to switch the projected image, selects the content that needs to be learned this time, and uses the button module to confirm.

[0026] A projection module. The projection module projects a first image, and the learning content of this time is displayed on the first image. The learning content can be shape images, such as the appearance images of multiple animals on the earth, and text images can also be marked under each animal as annotations to enrich the learning content and guide older children to learn characters in combination with animal images. The projectors described in the example are suitable f...

Embodiment 2

[0036] Please refer to figure 2 , this embodiment provides a projector for children. The projector described in this embodiment projects an image through a film disc, and the image contains learning content for children to learn.

[0037] The projector described in this embodiment includes:

[0038] The button module, the user uses the button module to control the projector to switch the projected image, selects the content that needs to be learned this time, and uses the button module to confirm.

[0039] A projection module. The projection module projects a first image, and the learning content of this time is displayed on the first image. The difference between the first image described in this embodiment and the first embodiment is that questions set according to the first image are also displayed on the first image for the user to answer. Or after the user confirms by using the button module, the projection module projects a third image, and the third image displays a ...

Embodiment 3

[0047] This embodiment provides an interactive method based on the projector of the present invention, including the following steps:

[0048] S1. The child user controls the projector to switch the projected image, and selects the content to be studied this time.

[0049]S2. The projector projects the first image. The learning content of this time is displayed on the first image. The form of the first image may be a shape image, or a text image.

[0050] S3. Ask questions according to the learning content of the first image. The questions may be displayed together on the first image. It may also be that the user switches to the second image, and there is a problem displayed on the second image. It can also be a projector for voice questioning.

[0051] S4. The user voice replies the information of the answer to the question, or the information of inputting the answer by pressing the keys.

[0052] S5. If the user replies by voice, the projector receives the user's voice...

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PUM

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Abstract

The invention discloses a children projector and an interaction method. The projector comprises a questioning module which is used for giving a question according to a projected first image; a receiving module which is used for receiving a user answer to the question; a comparison module which is used for comparing the user answer with the standard answer of the question to obtain a comparison result; and a feedback module which is used for giving feedback according to the comparison result. According to the invention, man-machine bidirectional interaction is realized, and the learning enthusiasm and learning efficiency of children can be improved.

Description

technical field [0001] The invention belongs to the technical field of projection, and in particular relates to a children's projector and an interaction method. Background technique [0002] At present, the design direction of human-computer interaction of children's projectors is one-way, that is, the projector transmits information to children users in the form of images. Although this one-way way of transmitting information can realize the function of guiding children to learn knowledge to a certain extent, the teaching efficiency is low and it cannot mobilize children's learning enthusiasm. Contents of the invention [0003] In view of the problems in the background, the purpose of the present invention is to provide a children's projector and an interaction method, which can realize two-way interaction between man and machine, and can improve children's learning enthusiasm and learning efficiency. [0004] In order to achieve the above object, the present invention ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B7/00G09B5/06
CPCG09B7/00G09B5/067
Inventor 郑宜楠王志煌张国忠李立锋
Owner XIAMEN INTRETECH