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Rendering method and device, electronic equipment and readable storage medium

A material and camera position technology, applied in the field of image processing, can solve the problems of not being able to achieve the ideal consumption range, large performance consumption, large package consumption, etc., and achieve the effect of reducing hardware performance consumption, reducing memory usage, and reducing size

Pending Publication Date: 2022-03-01
ARC GAMES CO LTD
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Problems solved by technology

[0004] However, there are still many deficiencies in these two sets of technologies. For example, neither of them can be directly used at the product level, and many strategies are still required to be coordinated and the source code of the engine is modified; Relatively large consumption, for massively multiplayer online (MMO) games, it still cannot reach the ideal consumption range, especially the material generation of LevelLOD still requires a huge performance consumption

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  • Rendering method and device, electronic equipment and readable storage medium
  • Rendering method and device, electronic equipment and readable storage medium
  • Rendering method and device, electronic equipment and readable storage medium

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Embodiment Construction

[0027] In order to make the purpose, technical solution and advantages of the present application clearer, the technical solution of the present application will be clearly and completely described below in conjunction with specific embodiments of the present application and corresponding drawings. Apparently, the described embodiments are only some of the embodiments of the present application, rather than all the embodiments. According to the embodiments in the present application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present application.

[0028] The technical solutions provided by various embodiments of the present application will be described in detail below in conjunction with the accompanying drawings.

[0029] In the prior art, the UE4 engine is usually used to render the scene of the big world game. However, since the UE4 engine is a general-purpose game engine, it...

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Abstract

The invention discloses a rendering method and device, electronic equipment and a readable storage medium. The method comprises the steps of receiving a real terrain model according to a to-be-rendered scene; segmenting the scene to be rendered into plots and building communities; according to the distance from the camera position, simple model parameters of the plot and the building community are received; according to the real terrain model and the simple model parameters, combinations of proxy grids and material instances corresponding to the plots and the building communities respectively are generated; and receiving a simple model of the terrain prosthesis of the scene to be rendered, and generating a material and a map of the simple model of the terrain prosthesis according to the material instance. Different effects are rendered according to the distance of the terrain or the building community, so that the rendering effect is guaranteed, the memory occupation and the hardware performance consumption are reduced, and the dynamic balance between the effect and the performance consumption is achieved; and the material instance is used for replacing the material, so that the size of the bag body is greatly reduced, the memory occupancy rate is greatly reduced, and the game experience is remarkably improved.

Description

technical field [0001] The present application relates to the technical field of image processing, and in particular to a rendering method, device, electronic equipment and readable storage medium. Background technique [0002] In open world games, the scene is getting bigger and bigger, and the memory and rendering performance overhead is very high, especially for mobile games, there will be a large number of objects in the scene at a long distance, which consumes a lot of money, but the displayed effect But not so prominent. [0003] In the existing technology, for the rendering of large scenes, the UE4 engine is usually used for rendering, which provides two sets of large world solutions and streaming loading technologies, namely LevelStreamingVolume (currently there is no unified Chinese name in the industry) and World Composition (currently the industry There is no unified Chinese name). [0004] However, there are still many deficiencies in these two sets of technolo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T17/05A63F13/52
CPCG06T15/005G06T17/05A63F13/52A63F2300/66
Inventor 甄红超魏博
Owner ARC GAMES CO LTD
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