Interactive learning table based on wireless card

A study table and card technology, applied in the field of human-computer interaction, can solve the problems of difficulty in providing immersive experience, limited interaction ability, and difficulty for participants to obtain the real sense of interaction, so as to achieve the effect of improving immersive experience and strong sense of reality

Pending Publication Date: 2022-05-13
深圳硬盒交互设计科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the interactive capabilities of quasi-online education platforms are limited, and it is difficult to provide participants (especially educated) with an immersive experience; VR education technology relies on wearable devices, which not only lead to limited user experience due to bloated wear, but also completely virtualized scenes, making participation realism

Method used

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  • Interactive learning table based on wireless card
  • Interactive learning table based on wireless card
  • Interactive learning table based on wireless card

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Embodiment Construction

[0019] In order to make the purpose, technical solution and advantages of the present application clearer, the technical solution of the present application will be clearly described below in conjunction with specific embodiments and corresponding drawings. Apparently, the embodiments described below are only some of the embodiments of the present application, but not all of them. In the case of no conflict, the following embodiments and technical features thereof can be combined with each other, and also belong to the technical solution of the present application.

[0020] It should be understood that in the description of the embodiments of the present application, the terms "center", "longitudinal", "transverse", "length", "width", "thickness", "upper", "lower", "front", " Orientation indicated by rear, left, right, vertical, horizontal, top, bottom, inside, outside, clockwise, counterclockwise, etc. The positional relationship is based on the orientation or positional rel...

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Abstract

The invention discloses an interactive learning table based on a wireless card. The interactive learning table comprises a shell, a wireless communication device, a processor and a turntable operation button. The top of the shell is provided with a placement area, and the placement area is used for bearing a wireless card; the wireless communication device is arranged in the shell and is used for establishing wireless communication connection with a host; the processor is arranged in the shell and is used for identifying the content of the wireless card and controlling the wireless communication device to transmit the content to the host; the turntable operation button is arranged and exposed at the top of the shell, and the turntable operation button is used for responding to preset operation to rotate clockwise or anticlockwise so as to synchronously rotate the content. According to the interactive learning table, the immersive experience of a teaching mode and the reality sense of interaction can be improved.

Description

technical field [0001] This application relates to the field of human-computer interaction, in particular to an interactive learning table based on wireless cards. Background technique [0002] The traditional teaching method of teachers explaining and writing on the blackboard has gradually become unsuitable for the current teaching environment and teaching needs. The new teaching method of teaching APP has gradually gained popularity. The new teaching methods are mainly divided into two types: first, online education platform; second, VR education technology. The so-called quasi-online education platform can be understood as: relying on the campus network, various teaching apps, and background data to meet the needs of teachers and students for lesson preparation, explanation, and assignment . Based on VR education technology, use wearable devices or some special display devices (such as cockpit-style devices with screens) to allow students to explore and interact in a ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/12G06Q50/20G06K19/07G06F3/14
CPCG09B5/12G06Q50/20G06K19/0723G06K19/0704G06F3/1454
Inventor 刘禹果
Owner 深圳硬盒交互设计科技有限公司
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