A flow media system

A technology of streaming media and streaming media server, applied in the field of streaming media, can solve the problems of expensive bandwidth and server costs, investment in servers, large hardware costs, etc., to increase bandwidth and server costs, and achieve simple effects

Inactive Publication Date: 2005-06-29
杨金钰 +4
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  • Application Information

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Problems solved by technology

But the disadvantage is that the bandwidth and server cost of the above-mentioned streaming media system are expensive. For example, for ADSL broadband network users with 512kbps, the bandwidth of the client is enough to realize the streaming audio and video of approximate VCD quality
However, for streaming media servers, the bandwidth and server costs required to achieve near-VCD-quality video broadcasting are still very expensive.
A general server bandwidth of 100M can only support 300 people watching a 300kbps video broadcast at the same time, and this method is unacceptable for nearly 100 million Internet users in China. Currently, there are two w

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Embodiment Construction

[0018] The present invention adopts the combination of P2P technology and scalable high-compression video coding technology to carry out streaming media transmission, which greatly improves the video quality received by each user. Due to the additivity of the scalable code stream, the media data does not need to be transmitted to each user, but to some users, and other users obtain data through the connection between users, so that all users can get media data . Even if the connection bandwidth between each user and the server is limited, with the application of P2P technology, each user can still enjoy high-quality multimedia services through the streaming media system.

[0019] Peer-to-Peer is currently a popular technology on the Internet, referred to as P2P. Its basic idea is that each user can share his files or information with other users in addition to the server. In the present invention, P2P technology is applied to streaming media, and each streaming media client i...

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Abstract

This invention relates to a flow media system including a server end providing flow media content on the Internet and multiple customer ends playing the flow, media arranged into peer-to-peer network nodes, in which, said server end includes a media content server, WEB server and a flow media server and in obtaining program flow media data to be transmitted to the customer end of peer-to-peer network nodes, said customer end constitutes a WEB analyzing unit interacted with the WEB server, a flow media transmission unit and a broadcast unit in which, the transmission unit gets the issued program flow media data from the server and provides them to other peer-to-peer nodes.

Description

technical field [0001] The present invention relates to streaming media technology on the Internet, more specifically, the present invention relates to a streaming media system implemented on the Internet. Background technique [0002] In the case of limited network bandwidth of the Internet, how to transmit huge multimedia data in real time, streaming media technology provides a good solution. The so-called streaming media refers to the way that users play multimedia data while downloading through the network or a specific digital channel. The current streaming media system usually includes a streaming media server and client. The huge multimedia data is converted into a streaming media file format that can be transmitted in various bandwidth environments, enters the streaming media server, and transmits the streaming media data to the client according to various real-time protocols, and the client uses the player to restore the streaming media data for multimedia informat...

Claims

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Application Information

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IPC IPC(8): H04L12/00H04N21/63
Inventor 杨金钰李成宇雷军姚冬李涛
Owner 杨金钰
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