Gaming machine
A technology of game consoles and games, applied in the field of game consoles, to achieve the effect of increasing game features
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no. 2 example
[0091] image 3 is a schematic diagram showing the second embodiment. Fig. 4 is a flowchart showing the second embodiment. In the second embodiment, figure recognition data for recognizing the figure 20 is acquired, and this figure recognition data is transmitted to the other game machines 1A to 1N as game progress information. In the case where the game progress information received from the game machine 1 of this embodiment is in the game progress mode, the characteristics of the graphics 20 and the like are displayed on the display unit according to the received game progress information, and it is displayed that there is a game progress mode. Mode of game console 1 (1A to 1N) fact.
[0092] Now, the second embodiment will be described in detail below.
[0093] The second embodiment is substantially identical to the first embodiment except that the server 30 stores image data for displaying features of graphics as images. Hereinafter, description will be made regarding ...
no. 3 example
[0116] Figure 5 is a schematic diagram showing the third embodiment, and FIG. 6 is a flowchart of the third embodiment. In the third embodiment, the pattern recognition data for recognizing the pattern 20 is obtained by the selection unit of the gaming machine 1 . Then, as in the first embodiment or the second embodiment described above, the pattern recognition data is transmitted to the other game machines 1A to 1N as game progress information. In the case where the game progress information has been received from the other game machines 1A to 1N in the game progress mode, the characteristics of the graphic 20 and the like are displayed on the display unit 5c according to the received game progress information, and it is displayed that there is Gameplay mode console facts.
[0117] The third embodiment is substantially identical to the first and second embodiments except that the acquisition of pattern recognition data is performed by a selection unit 11 such as a selectio...
no. 4 example
[0201] First, the fourth embodiment will be described below. Figure 21 is a schematic diagram showing the fourth embodiment, and FIG. 22 is a flowchart showing the fourth embodiment.
[0202] As in the diagram of the first embodiment, the gaming machine 1 according to the present embodiment is substantially identical to the gaming machine 1 according to the first embodiment, and is characterized by having a game progress information sending unit 13 and a game progress information receiving unit 14 . The game progress information transmitting unit 13 transmits game information such as acquired and accumulated points or game results, and the game progress information receiving unit 14 receives the transmitted game progress information. Furthermore, the display device 5 performs image display by using image data read from the image data storage unit 7 according to pattern recognition data as in the first embodiment and by using received game information. The other constituent e...
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