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Trading card game with attack graphic

a trading card game and graphic technology, applied in the field of trading card games, can solve the problem that each character presented in a card is unable to show their techniques and abilities in a graphic form

Active Publication Date: 2009-12-03
KUNEMAN MICHEL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention is a method for displaying a character card in a trading card game. The method involves showing the damage points of an attack using a value and a graphic art. This new method of display merges into a new method of play involving a die. The purpose of this invention is to create fantastic characters with techniques and skills in attack graphic arts, allowing players to have a new way of thinking, playing, and collecting cards."

Problems solved by technology

Unfortunately, each character presented in a card was unable to show their techniques and abilities in a graphic form.

Method used

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  • Trading card game with attack graphic
  • Trading card game with attack graphic
  • Trading card game with attack graphic

Examples

Experimental program
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Embodiment Construction

Method of Display

[0022]The present invention is related to Trading Card game, but with a different method of display which involves 2D attack graphic arts and a different method of play which requires a die to play the trading card game.

[0023]The present invention does not have a particular character (fantasy warrior, machine or creature . . . ) fully illustrated in a single card, but a particular character in the present invention FIG. 1A, FIG. 1B and FIG. 1C is illustrated in a plurality of cards instead of one unique card.

[0024]The first card (30) is represented by a letter “A” (13).

[0025]The second card (31) is represented by a letter “B” (23).

[0026]The third card (32) is represented by a letter “C” (26).

[0027]The first cards (30) is a card comprising the character's main picture (1) and the character's main data such as name (4), Life Points (3), type of character (5), size (6), die type (7), level (11), description (12) and card identification letter (13).

[0028]The second card...

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PUM

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Abstract

The game is a trading card game involving 2D attack graphic arts displayed in one or a plurality of cards which incorporate with a particular illustrated character. Attack graphic arts can be selected by the player, and used to “attack” the other player's character.

Description

CROSS-REFERENCEProvisional Application Number: 61 / 067,958Filling Date: Mar. 4, 2008BACKGROUND OF THE INVENTION[0001]This invention relates to trading cards games. In the present time, trading card game involves two players who play together using their decks to win a match wherein in each single card, contains graphic arts of one or several characters. Unfortunately, each character presented in a card was unable to show their techniques and abilities in a graphic form. My invention consists of displaying a character's attacks and techniques in graphic form into a card using a dummy in graphic form to represent any possible opponent. This way allows the player to improve his imaginations and select the desired attack among a plurality.SUMMARY OF THE INVENTION[0002]The present invention is directed to a Method of Display of a character card which a player can view and select an attack among a plurality of different attacks belonging to a specific character. In a present Trading Card g...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/02
CPCA63F2001/0475A63F1/02
Inventor KUNEMAN, MICHEL MBLONG
Owner KUNEMAN MICHEL