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¿NQUIRY wheel game

a technology of educational games and spinners, applied in the field of educational game spinners, can solve problems such as the complexity of scientific inquiry

Inactive Publication Date: 2010-12-09
SHOPE III RICHARD EDWIN +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But for many teachers and students, scientific inquiry can seem complicated.

Method used

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  • ¿NQUIRY wheel game
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  • ¿NQUIRY wheel game

Examples

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Embodiment Construction

[0027]This invention is a game spinner and rules for an educational game in the field of science. The NQUIRY Wheel is constructed as a game spinner, based on the latest research about how scientists think and work. The accompanying Rules of Play provide a novel approach to help students and teachers build conceptual understanding about science as inquiry. The NQUIRY Wheel Game brings research results into the theatre of the science learning environment, modeling conceptual change as a dynamic selectional system, that is, selecting participants into the science community.

[0028]Rules of Play

[0029]Object: To create new knowledge about the nature and practice of scientific inquiry. NQUIRY Coach Tasks: Setting up a Research expedition

[0030](Coaches are science-savvy guides at events where the NQUIRY Wheel game is played.)[0031]Create several hands-on, minds-on NQUIRY Stations, where players have an opportunity to explore an interesting phenomenon, along with science notebook materials to...

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Abstract

The NQUIRY Wheel Game consists of a spinner and playing rules for an educational game in the field of science, a novel approach to teaching the nature and practice of scientific inquiry. The game reflects the latest understanding of “the scientific method” as an evolving and iterative set of linear and non-linear inquiry strategies.The NQUIRY Wheel Game spinner consists of a color wheel of 12 colors corresponding to twelve inquiry strategies in four main categories:I. Activate Curiosity1. Observe & Explore2. Ask Many Questions3. Zero in on what Piques Your InterestII. Create Hypotheses4. Find out What's Already Known5. Create a Researchable Question6. Propose Several Likely ExplanationsIll. Investigate7. Devise Ways to Test Explanations8. Design an Investigation9. Carry Out an InvestigationIV. Communicate10. Interpret Results11. Reflect on the Implications12. Communicate Findings

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]Not ApplicableSTATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[0002]Not ApplicableREFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX[0003]Not ApplicableBACKGROUND OF THE INVENTION[0004]This invention is a game spinner for an educational game in the field of science. The NQUIRY Wheel is constructed as a game spinner, consisting of the latest understanding of how scientists think and work. The accompanying Rules provide a novel approach to help students and teachers build conceptual understanding about science as inquiry. The NQUIRY Wheel Game brings research results into the theatre of the science learning environment, modeling conceptual change as a dynamic selectional system, that is, selecting participants into the science community.[0005]Problem: How do we teach the practice of science more effectively than ever before? It is widely known that the so-called “scientific method” doe...

Claims

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Application Information

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IPC IPC(8): A63F5/04
CPCA63F9/16A63F3/0457
Inventor SHOPE, III, RICHARD EDWINREIFF, REBECCA RENEE
Owner SHOPE III RICHARD EDWIN