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Video game processing apparatus and video game processing program

a video game and processing apparatus technology, applied in the field of video game progress control, can solve problems such as the player not being able to understand the full picture in a full picture, and achieve the effect of improving the understanding of the player

Inactive Publication Date: 2014-06-12
SQUARE ENIX HLDG CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is about a video game system that allows a player to understand the progress of an event without having to struggle through the game's text-based narrative. This is achieved by configuring the game processing apparatus to include a maximal allowed time updater that updates the game's event management information based on the player's progress. This allows the player to better understand the event's history and how it is progressing. Overall, the invention provides a more intuitive and immersive experience for video game players.

Problems solved by technology

However, in the conventional system, there has been a problem that it may be different for the player to understand a full picture of a construction plan in a case where construction of plural kinds of facilities in each of which a time (the number of required construction) required until the construction is completed is reserved.
Further, it is thought that not only in construction of a facility, but such a problem also exists in a video game in which an in-game event (hereinafter, referred to as an “event”) including a temporal element is provided.

Method used

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  • Video game processing apparatus and video game processing program
  • Video game processing apparatus and video game processing program
  • Video game processing apparatus and video game processing program

Examples

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Embodiment Construction

[0030]Hereinafter, an example of one embodiment of the present invention will be described with reference to the appending drawings.

[0031]FIG. 1 is a block diagram showing a configuration example of a video game processing apparatus 100 according to one embodiment of the present invention. As shown in FIG. 1, the video game processing apparatus 100 includes: a game program reading section 10; a the control section 11; a storage section 12; a display section 13; an audio output section 14; a player operation receiving section 15; and a communication section 16.

[0032]The game program reading section 10 has a function to read out a necessary video game program from a storage medium. Various kinds of video game programs are stored in the storage medium. In this regard, in the present embodiment, the game program reading section 10 has a mounting section into which a game cartridge 20, in which the video game program is stored, is detachably mounted. A player (that is, an operator (or a ...

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PUM

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Abstract

An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each of the executing event in the maximal allowed time.

Description

CROSS-REFERENCE TO RELATED APPLICATION[0001]The present application relates to subject matter contained in Japanese Patent Application No. 2012-268382, filed on Dec. 7, 2012, the disclosure of which is expressly incorporated herein by reference in its entirety.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a technique for controlling progress of a video game.[0004]2. Description of the Related Art[0005]In a conventional online game system, there is one in which a player constructs an in-game facility or the like using an in-game resource in order to make his or her own territory prosperous.[0006]Such a system is configured so that construction of in-game facilities and the like (hereinafter, referred to as a “facility”) is caused to make progress the predetermined number by the predetermined number (for example, one). Thus, there is one in which a player is allowed to specify the specific number of facilities and make a construction ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F13/40
CPCA63F13/45A63F13/537A63F13/822
Inventor SUZUKI, SHINGO
Owner SQUARE ENIX HLDG CO LTD