Non-transitory computer-readable storage medium storing game program, and information processing device
a computer-readable storage medium and game program technology, applied in the field of non-transitory computer-readable storage medium storing game program and information processing device, can solve the problems of reducing the incentive of players to support other players, not encouraging players to fully communicate, and limited number of supports for another player, etc., to achieve the effect of stimulating communication between players
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[0059]1>>
[0060]FIG. 1 is a diagram illustrating an example of an overall configuration of a game system 1 according to the present embodiment. The game system 1 provides players with various services related to games through a network 2 (for example, the Internet), and includes a server device 10 and a plurality of player terminals 20.
[0061]10>>
[0062]FIG. 2 is a block diagram illustrating a functional configuration of the server device 10 according to the present embodiment. The server device 10 is an information processing device (for example, a workstation, a personal computer, or the like) used when a system administrator or the like manages a game service. The server device 10 can distribute game programs operable on the player terminals 20, and web pages (such as game screens) made in a markup language (such as HTML) according to the specification of the player terminals 20 upon receiving various commands (requests) from the player terminals 20. The server device 10 includes a ...
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