Method and system for realizing real-time publication of competition scenes
A realization method and lens technology, applied to TV system parts, color TV parts, TV, etc., can solve the problem that video and audio files of the game screen cannot be operated, there is no way to quickly find key shots, and there is no way to edit game video and other issues, to achieve real-time extraction and satisfy the effect of fast playback
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Embodiment 1
[0035] refer to figure 1 , which shows a flow chart of a method for publishing program content to the Internet according to the present invention, and the method specifically includes:
[0036] Recording step S101: collect video and audio signals of the game, generate video and audio materials of a preset time period, and record the absolute start time and end time of each material at the same time;
[0037] Preferably, before the recording step S101, the method further includes:
[0038] Setting step S100: set the time period for generating video and audio material currently.
[0039] Before the start of the game, set the time period of the current video and audio material to be generated. In practical applications, the time period can be set according to the playback requirements of the game. For example, set: generate a complete piece of material every 10 minutes, Or generate a complete piece of material every 5 minutes, etc., by collecting video and audio signals of the ...
Embodiment 2
[0054] refer to figure 2 , which shows a system structure diagram of a real-time release of game shots of the present invention, the system specifically includes:
[0055] The recording module 201 is used to collect video and audio signals of the game, generate video and audio materials of a preset time period, and record the absolute start time and end time of each section of material;
[0056] The recording module 202 is used to record the absolute time of the key shots in the game in real time;
[0057] The editing module 203 is configured to obtain the entry point of the key shot in the current material according to the time difference between the recorded absolute time of the key shot and the absolute start time of the corresponding segment of material, and edit the key shot for playback.
[0058] Preferably, the clipping module 203 includes the following submodules:
[0059] The obtaining sub-module 2031 is used to obtain the entry point of the key shot in the current...
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