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Environment and/or target segmentation

A target and environment technology, applied in the direction of image analysis, character and pattern recognition, data processing input/output process, etc., can solve user game and application barriers, difficult to learn and other problems

Active Publication Date: 2012-05-09
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Unfortunately, these controls can be difficult to learn, creating a barrier between users and these games and applications
Additionally, these controls may differ from the actual game or other application actions these controls are used for
For example, game controls that cause a game character to swing a baseball bat may not correspond to the actual movement of swinging a baseball bat

Method used

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  • Environment and/or target segmentation
  • Environment and/or target segmentation
  • Environment and/or target segmentation

Examples

Experimental program
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Embodiment Construction

[0019] As will be described herein, a user may control an application executing on a computing environment, such as a game console, computer, etc., by performing one or more gestures. According to one embodiment, gestures may be received by, for example, a capture device. For example, a capture device may capture a depth image of a scene. In one embodiment, a depth image of a scene may be received, captured or observed. The depth image may include the human target and the environment (eg, background, foreground objects not associated with the human target, etc.). In an example embodiment, the environment may include one or more non-human objects, such as walls, furniture, and the like. Depth images can be analyzed to determine whether one or more pixels are associated with environmental and human objects. One or more pixels associated with the environment may be removed or discarded to isolate foreground objects. Subsequently, the depth image with isolated foreground objec...

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PUM

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Abstract

A depth image of a scene may be observed or captured by a capture device. The depth image may include a human target and an environment. One or more pixels of the depth image may be analyzed to determine whether the pixels in the depth image are associated with the environment of the depth image. The one or more pixels associated with the environment may then be discarded to isolate the human target and the depth image with the isolated human target may be processed.

Description

Background technique [0001] Many computing applications, such as computer games, multimedia applications, etc., use controls to allow users to manipulate game characters or other aspects of the application. Such controls are typically entered using, for example, a controller, remote control, keyboard, mouse, and the like. Unfortunately, these controls can be difficult to learn, thereby creating a barrier between users and these games and applications. Additionally, these controls may differ from the actual game or other app actions for which these controls are used. For example, game controls that cause a game character to swing a baseball bat may not correspond to the actual motion of swinging a baseball bat. Contents of the invention [0002] Disclosed herein are systems and methods for processing scenes that can be used to interpret human-input depth information. For example, a depth image of a scene may be received, captured or observed. A depth image may include a h...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/06G06F3/00H04N23/40G06V10/26
CPCA63F2300/1087G06K9/00577G06K9/34G06K9/00342A63F2300/6045A63F13/10G06T2207/30196G06T2207/10028G06T7/0081G06T7/11A63F13/213A63F13/428A63F2300/6607A63F13/533A63F13/833G06V40/23G06V10/26G06V20/80
Inventor Z·马特C·C·马雷
Owner MICROSOFT TECH LICENSING LLC