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Computer-based virtual skiing realization method and system

An implementation method, computer technology, applied in the input/output, computer parts, and calculation directions of user/computer interaction, which can solve the problem of inability to exercise, unable to truly reflect the user's position and action, unable to improve the user's athletic ability and Reaction ability and other problems to achieve the effect of improving athletic ability and exercising

Active Publication Date: 2012-05-16
SHENZHEN TAISHAN SPORTS TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] The technical problem to be solved by the present invention is that, aiming at the defect that the existing technology cannot truly reflect the user's position and action during the whole skiing process, cannot allow the user to really exercise, and cannot improve the user's exercise ability and responsiveness, provide A method and system for realizing virtual skiing based on computer

Method used

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  • Computer-based virtual skiing realization method and system
  • Computer-based virtual skiing realization method and system
  • Computer-based virtual skiing realization method and system

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Experimental program
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Embodiment Construction

[0051] Specific embodiments are described below with reference to the accompanying drawings.

[0052] see figure 1 , is a flow chart of a computer-based virtual skiing implementation method according to a preferred embodiment of the present invention. like figure 1 As shown, the computer-based virtual skiing implementation method includes the following steps 1) to 6).

[0053] 1) Set tracking points on the user, the first type of tracking points represent the spatial position information of the user's head or torso, the second type of tracking points represent the spatial position information of the user's left and right hands, and the first type of tracking points and the first type of tracking points are collected respectively. The location data of the second-class tracking point. in:

[0054]The first type of tracking point is set on the hat worn by the user, and the second type of tracking point is set on the left and right handles held by the user, respectively. The ...

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PUM

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Abstract

The invention relates to a computer-based virtual skiing realization method, comprising the following steps of: setting tracing points on a user, and respectively collecting location data of the tracing points; mapping the location data of the tracing points into a virtual coordinate system to respectively serve as location data representing a human body, a left hand and a right hand; respectively calculating the speed data, the acceleration data and the strength data of the left hand and the right hand of a virtual human; judging whether a scribing action is performed by the left hand and the right hand of the virtual human or not, if so, judging whether the scribing action is a skiing action or not, and if the scribing action is the skiing action, respectively calculating the skiing acceleration data and the skiing speed data of the virtual human; and displaying the skiing process of the virtual human according to the calculated results. The invention further discloses a system for implementing the method. The method and the system are close to real sports for body building and can be used for truthfully building up the body and increasing the athletic ability and the reactivity of a user.

Description

technical field [0001] The invention relates to the field of computer applications, and more particularly, to a computer-based virtual skiing realization method and system. Background technique [0002] With the rapid development of science and technology, the application of computers in sports and fitness is becoming more and more extensive. For example, the use of computers to perform virtual skiing can not be affected by any natural factors such as weather and climate. At present, there are several ways to implement virtual skiing or games on a computer: [0003] Use the computer keyboard to perform character actions. Some keys on the keyboard are used to control the movement direction of the character, and some keys are used to control the acceleration action of the ski. [0004] Use a controller with a g-sensor, gyroscope, and a few buttons. The gravity sensor is used to judge the strength of the action, the gyroscope is used to judge the direction of the action, and...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06F3/01
Inventor 陈金鸿曹立刘琦张晶
Owner SHENZHEN TAISHAN SPORTS TECH CO LTD