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Living room movie creation

A technology for movies and electronic equipment, applied in the field of creating movies, which can solve the problems of hiding and not allowing development

Active Publication Date: 2012-08-01
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the ability to create content can be hidden behind a complex collection of tools
Also, some techniques are primarily concerned with character customization and therefore do not allow for richer exploitation of content such as movies

Method used

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  • Living room movie creation
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Examples

Experimental program
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Embodiment Construction

[0023] Systems and methods providing living room movie creation are disclosed herein. Movies may be directed, captured and edited using a system including a depth camera. Movie sets can be created by using common objects in a living room as virtual props. For example, a bench in a living room may be represented on a display screen as a virtual collection of rocks. A movie director can move objects around a living room to create and modify the virtual assembly in which the scenes will be filmed. The system can generate a 3D model of the room and determine what imagery should be rendered for the virtual prop. It is also possible to create virtual collections without using objects in the living room. For example, a virtual collection of sandy beaches or spaceships may be shown on the display screen. The director can modify this virtual set by, for example, "grabbing" the palm tree and moving it. The system can use the depth camera to capture the movement of the actors and ca...

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PUM

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Abstract

The invention relates to living room movie creation. A system and method are disclosed living room movie creation. Movies can be directed, captured, and edited using a system that includes a depth camera. A virtual movie set can be created by using ordinary objects in the living room as virtual props. The system is able to capture motions of actors using the depth camera and to generate a movie based thereon. Therefore, there is no need for the actors to wear any special markers to detect their motion. A director may view scenes from the perspective of a ''virtual camera'' and record those scenes for later editing.

Description

technical field [0001] This invention relates to techniques for creating movies, and more particularly to techniques for creating movies in an environment such as a living room. Background technique [0002] Users have been able to use a camcorder to make home movies for some time. More recently, electronic devices such as cellular telephones may allow users to make short movies. However, these devices have limitations in their ability to create, direct and edit movies. Likewise, the ability to make any kind of animated film can be very difficult for many people. [0003] In the past, computing applications such as computer games and multimedia applications used controllers, remote controls, keyboards, mice, etc. to allow users to manipulate game characters or other aspects of the application. Some even allow users to create content to some degree. However, the ability to create content can be hidden behind a complex collection of tools. Also, some techniques are primar...

Claims

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Application Information

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IPC IPC(8): G06T15/00G06T13/20
CPCG06T13/20G06T2200/08G06T15/00G06T13/40
Inventor A·福勒R·波特A·A-A·基普曼
Owner MICROSOFT TECH LICENSING LLC
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