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A Computer Graphics Method Based on Automatic Batch Rendering Technology

A batch rendering, computer technology, applied in computing, animation production, image data processing and other directions, can solve problems such as lack of functions, inconsistent with the engine style, low efficiency, etc., to improve the efficiency of the algorithm

Active Publication Date: 2018-03-09
CHENGDU ZHUOHANG INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] Aiming at the deficiencies of the prior art, the present invention provides a computer graphics method based on automatic batch rendering technology, which can effectively solve problems such as lack of functions, low efficiency, and inconformity with the engine style

Method used

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  • A Computer Graphics Method Based on Automatic Batch Rendering Technology
  • A Computer Graphics Method Based on Automatic Batch Rendering Technology
  • A Computer Graphics Method Based on Automatic Batch Rendering Technology

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specific Embodiment

[0080]

[0081]

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[0083]

[0084] The greatest advantage of the present invention lies in the optimization of the algorithm, and the optimization algorithm adopts the above three core technologies.

[0085] The architecture of the optimization algorithm is as figure 2 Shown:

[0086] In terms of efficiency:

[0087] 1.1 The optimization algorithm will intelligently identify the information of each image (texture, blending function, shader, etc.), and uniformly render images that can be rendered in the same batch to achieve the goal of minimum rendering times.

[0088] 1.2 The optimization algorithm can preload all dependent information, which greatly reduces the time consumption of skeletal animation creation.

[0089] 1.3 The optimization algorithm automatically deletes useless information: for example, redundant information such as bones that do not affect movement, slots that do not affect the screen, and attachments that have not been used will be i...

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Abstract

The invention discloses a computer mapping method based on automatic batch rendering and the like technology and belongs to the computer animation mapping field. The computer mapping method based on the automatic batch rendering and the like technology includes steps that S1, loading in resource, wherein the resource comprises at least one suit of animation data and bound frame skeleton data; S2, carrying out automatic minimum batch rendering treatment on the at least one suit of animation data; S3, carrying out minimum information calculation on the data processed by the step 2 and automatically deleting redundant information; S4, rending the data processed by the step 3 and bound frame skeleton data and drawing. The computer mapping method based on the automatic batch rendering and the like technology has beneficial effects that a lot of functions are added, such as skeleton connection, simultaneously playing several suits of animations, simultaneously loading in several suits of skin, pre-loading and the like; the algorithm efficiency is improved, such as counting minimum batch rendering, automatically deleting useless skeletons, doing not display redundancy information of the image, and the like.

Description

technical field [0001] The invention belongs to the field of computer animation drawing, in particular to a computer drawing method based on automatic batch rendering technology. Background technique [0002] Spine (2D bone editor) officially provides the Runtime, its frame structure schematic diagram is as follows figure 1 Shown, as can be seen from the figure the defective of prior art is as follows: [0003] 1. Lack of a large number of commonly used functions, the existing technical solutions only support one set of animations, and do not support multiple sets of animations taking effect at the same time; [0004] 2. The efficiency is not high, and the texture information and attachment information are strongly coupled, making it difficult to optimize the drawing part; [0005] 3. The image collection format does not conform to the cocos2d-x (open source mobile 2D game framework) engine style; [0006] 4. The code is jerky and difficult to understand, and the scalabil...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40
CPCG06T13/80
Inventor 游彬
Owner CHENGDU ZHUOHANG INFORMATION TECH CO LTD
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