A game command processing method and device
A command processing and command technology, applied in the field of games, can solve the problems of unable to meet the player's information transmission needs, limited information accommodation, etc.
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[0052] The preferred embodiments of the invention will be further described in detail below.
[0053] Such as Figures 1 to 3 As shown, a game instruction processing method of an embodiment includes the following steps:
[0054] S1. A command trigger detection step, detecting whether there is pressure in the command trigger region R1, and if so, execute step S2.
[0055] An icon of an instruction can be displayed on the instruction triggering area R1, and the instruction can be a message instruction (such as sending a text) sent by the player's game character to other game characters, or an instruction for the player to select commodities, items, equipment, etc.
[0056] S2. The step of displaying the command area, displaying the command area corresponding to the pressure range on the game interface according to the pressure range where the pressure is located.
[0057] In one embodiment, the locations of different instruction areas are different, such as figure 2 and 3 A...
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