Method and system for aiming assistance

A technology of motion direction and target, applied in sports accessories, indoor games, video games, etc., can solve problems such as high operation requirements, inconvenient operation, and missing the target, and achieve the effect of improving the game experience
CN105597325BActive Publication Date: 2018-07-06GUANGZHOU YINHAN TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGZHOU YINHAN TECH CO LTD
Publication Date
2018-07-06

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Abstract

The invention discloses a method and a system for assisting in aiming. An object the angle between which and the current orientation is minimum is firstly selected as an attacking target, the trajectory of the target is predicated by combining the movement law of the target, the position of the trajectory in which a bullet collides the target is calculated, the orientation is adjusted by the position and skills are released. Compared with traditional method of manually determining the attacking target and the attacking direction, the method and system for assisting in aiming provided by the invention have obvious advantages on accuracy, convenience and efficiency, and the game experience of players is greatly enhanced.
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Description

technical field

[0001] The invention relates to the technical field of mobile games, in particular to a method and system for assisting aiming. Background technique

[0002] In Moba (Multiplayer Online Battle Arena, multiplayer online tactical arena game) mobile games with high operation requirements, when the player selects the target to attack, the traditional method is to manually click on the target. Due to the limited size of the mobile phone screen, the operation is very inconvenient. If Off target, will produce false attacks.

[0003] For non-locking attack skills in mobile games, the target is moving, and the skill is aimed at the target direction when the skill is released, but the target has already moved when the damage is calculated after the skill is released, which often leads to the failure of the target. In PC games, players often need to predict the position of the target through consciousness to release skills, but in mobile games, such operations are too ...

Claims

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