Skeletal animation data processing method and device

A technology of skeletal animation and processing methods, applied in the computer field, can solve problems such as animation mutation, disharmony of game screens, and affecting user experience, and achieve the effect of solving animation mutation and avoiding animation mutation

Inactive Publication Date: 2017-05-31
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide a method and device for processing skeletal animation data, so as to at least solve the technical problem in the relate

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  • Skeletal animation data processing method and device
  • Skeletal animation data processing method and device
  • Skeletal animation data processing method and device

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Embodiment Construction

[0026] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0027] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a skeletal animation data processing method and device. The skeletal animation data processing method comprises the following steps: a first skeletal animation data set and a second skeletal animation data set of a game character are acquired, wherein the first skeletal animation data set corresponds to an initial state of the game character, and the second skeletal animation data set corresponds to a to-be-switched state of the game character; the first skeletal animation data set and the second skeletal animation data set are adjusted synchronously in preset duration, and to-be-output animation is determined. The method solves the technical problems that game pictures are disharmonious and user experience is affected due to the fact that sudden change of animation is produced easily when the game character is switched between different states in related technology.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method and device for processing skeletal animation data. Background technique [0002] At present, there are various types of electronic games, among which the more popular types belong to action role-playing games. Action role-playing games refer to works that combine elements of action games, role-playing games, and adventure games. The most iconic element in action role-playing games is that the game characters have a wealth of attack or defense skills, and each skill will have gorgeous special effects and the smooth animation performance of the corresponding characters. [0003] With the rapid development of action role-playing games, the skills of game characters are becoming more and more complex, and some skills need to be cast while running. In other words, the lower body of the game character needs to continue to maintain the running animation, while the upper body needs to...

Claims

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Application Information

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IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 许坚铭
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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