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Quick charging system and method for game

A game and game server technology, which is applied in the field of game fast recharge system, can solve the problems of poor access, occupation of game users, and decline in user game experience, and achieve high recharge efficiency, strong scalability, and improved experience.

Inactive Publication Date: 2017-09-12
杭州禹乐网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When calling the above modules, it is often necessary to interrupt the game process, such as the recharge pop-up window that often appears. When the above-mentioned pop-up window process starts, the game process will automatically stop, and the game server sends the order and payment to the client during the recharge process. The linking process will take up a lot of time for game users in vain, resulting in a decline in user game experience
[0004] Moreover, the recharge module built in the game server in the prior art is generally a program code. The accessibility of the above-mentioned modules is very poor. When the game needs to be upgraded in the later stage of game development, the recharge module of the game needs to be coded again. For example, it is necessary to re-add or rewrite the payment link, modify the instance called in the recharge process, or even redefine the interface and function of the sub-module, all of which bring great inconvenience to the later game upgrade and expansion

Method used

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Embodiment Construction

[0026] The present invention will be further described in detail below with reference to the examples and figures, but the embodiments of the present invention are not limited thereto.

[0027] Such as figure 1 As shown, a fast recharging system for games mainly includes a client 1 for providing human-computer interaction functions and a server 2 connected to the client 1 . The main functions of the traditional game server 6 include a cashier function module (that is, a recharge function module), a permission function module, a data file function module for storing user personal account information, and a communication function module. In server 6, when one of the function modules is in operation, it often conflicts with other function modules. For example, when the recharge function module is running, it often occupies the calling refresh module of the game interface, making the game slow down or even stop. Bring bad gaming experience.

[0028] Such as figure 1As mentioned...

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Abstract

The invention discloses a quick charging system for a game. The system comprises a client and a server, wherein the server comprises a game server, an SDK server and a payment server; the client comprises a game client and an SDK client; the SDK client is arranged in the game client and communicated with the game server, and the game client are communicated with the game server to obtain the update data of the game process and conduct a human-computer interaction with a user; the SDK client receives the recharge request of the game client, and when calling the recharge interface to display the resources, the SDK client uses the SDK server to conduct the order generating process; the recharging process is separated from the game process to prevent the game process from being affected, and by adopting the SDK client and the SDK server, the expansion of game peripheral functions is greatly facilitated, thereby having strong upgrade maintainability in the later period.

Description

technical field [0001] The present invention relates to the technical field of webpage games, and more specifically, it relates to a fast recharging system and method for games. Background technique [0002] SDK (software development kit) is a "software development kit", which refers to a kit provided by a third-party service provider to realize a certain function of a software product. It generally comes in the form of a collection of KPIs and documents, examples, and tools. Usually SDK is a collection of professional services provided by professional companies. [0003] Web games refer to games that run in browsers and do not require special installation and downloading. The existing web game recharge is generally completed by the recharge module that comes with the background game server, and the reception and verification of the recharge amount needs to occupy the time of the game background server. When calling the above modules, it is often necessary to interrupt th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/54G06Q20/08G06Q30/06
CPCG06F9/547G06F2209/541G06F2209/549G06Q20/085G06Q30/0635
Inventor 吴伟斌冯铝清
Owner 杭州禹乐网络科技有限公司
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