Quick charging system and method for game
A game and game server technology, which is applied in the field of game fast recharge system, can solve the problems of poor access, occupation of game users, and decline in user game experience, and achieve high recharge efficiency, strong scalability, and improved experience.
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[0026] The present invention will be further described in detail below with reference to the examples and figures, but the embodiments of the present invention are not limited thereto.
[0027] Such as figure 1 As shown, a fast recharging system for games mainly includes a client 1 for providing human-computer interaction functions and a server 2 connected to the client 1 . The main functions of the traditional game server 6 include a cashier function module (that is, a recharge function module), a permission function module, a data file function module for storing user personal account information, and a communication function module. In server 6, when one of the function modules is in operation, it often conflicts with other function modules. For example, when the recharge function module is running, it often occupies the calling refresh module of the game interface, making the game slow down or even stop. Bring bad gaming experience.
[0028] Such as figure 1As mentioned...
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