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Video playing jumping method, video playing jumping equipment, and computer readable storage medium

A video playback and jump technology, applied in the multimedia field, can solve problems such as inconvenient operation, cumbersome operation, and inaccurate positioning

Inactive Publication Date: 2017-09-12
SHENZHEN TCL DIGITAL TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The first is that the video jumps from the current position to the playback position required by the user. The farther the jump position is from the starting position, the longer the user waits, and the multi-speed playback will not jump accurately. Go to the location required by the user; the second type, the user often needs to drag the progress bar multiple times in order to accurately locate a certain playback point, and the operation is more cumbersome; the third type, the user needs to remember the time to jump, but Often users only remember the video content information at the jump point
[0004] Therefore, the current video playback jump has the problems of long waiting time, inaccurate positioning and inconvenient operation, which affects the user experience

Method used

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  • Video playing jumping method, video playing jumping equipment, and computer readable storage medium
  • Video playing jumping method, video playing jumping equipment, and computer readable storage medium
  • Video playing jumping method, video playing jumping equipment, and computer readable storage medium

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Embodiment Construction

[0053] It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0054]The main solution of the embodiment of the present invention is to establish an association between the video file and a preset preview auxiliary file when the video file is played, wherein the preview auxiliary file includes the frame description information and frame description information of the video file. Time information; when receiving a video playback jump instruction, obtain the image scene description information input by the user; judge whether there is frame description information in the preview auxiliary file that meets the preset matching rules with the image scene description information; if so, The frame time information corresponding to the matched frame description information is obtained, and the video file is played and skipped according to the obtained frame time information.

[0055] The ...

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PUM

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Abstract

The invention discloses a video playing jumping method. The video playing jumping method comprises steps that during video file playing, a correlation between the video file and a preset preview-assisted file is established, and the preview-assisted file comprises the frame description information and the frame time information of the video file; when a video playing jumping instruction is received, image scene description information input by a user is acquired; whether the frame description information, which is in accordance with the image scene description information in a way of meeting a preset matching rule, exists in the preview-assisted file is determined; when the frame description information exists in the preview-assisted file, the frame time information corresponding to the matched frame description information is acquired, and the playing jumping of the video file is carried out according to the acquired frame time information. The invention also discloses video playing jumping equipment and a computer readable storage medium. Rapid and accurate jumping of video playing points is realized.

Description

technical field [0001] The present invention relates to the field of multimedia technology, in particular to a video playback jump method, device and computer-readable storage medium. Background technique [0002] At present, when users watch videos, they often need to perform fast forward or rewind operations to jump to any playback point to watch the video. The usual methods of jumping include: 1. Double playback by 2, 4, 8, etc. Quickly jump to the playback point of the user's desired video; 2. Jump to the playback point of the user's desired video by dragging the progress bar; 3. Directly jump to the user's desired playback point by specifying the playback time. These operations have their own disadvantages: [0003] The first is that the video jumps from the current position to the playback position required by the user. The farther the jump position is from the starting position, the longer the user waits, and the multi-speed playback will not jump accurately. Go to ...

Claims

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Application Information

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IPC IPC(8): H04N21/472H04N21/422H04N21/488H04N21/8355
CPCH04N21/47217H04N21/42204H04N21/4884H04N21/83555
Inventor 何滨瀚
Owner SHENZHEN TCL DIGITAL TECH CO LTD
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