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Method and device for correcting visual angle deviation in virtual scene

A virtual scene and virtual vision technology, applied in the field of virtual reality, can solve problems such as errors, virtual vision errors, affecting user experience, and achieve the effect of avoiding poor user experience.

Active Publication Date: 2017-12-22
GEER TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Because the motion controller has the problem of execution mechanical error when controlling the motion of the VR dynamic seat (for example: the deflection angle output by the computer is 10°, the virtual experience carrier in the virtual world is deflected by 10°, and the motion controller is due to the implementation of the mechanical error The existence of the error makes the VR dynamic seat deflect only 9.95°), which will lead to the angle between the orientation of the VR head-mounted display and the orientation of the VR dynamic seat in the real world and the angle between the orientation of the virtual vision and the orientation of the virtual experience carrier in the virtual world Inconsistency, which leads to the appearance of virtual vision errors
And as the game continues to run, the accumulation of virtual visual errors will greatly affect the user experience.

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  • Method and device for correcting visual angle deviation in virtual scene
  • Method and device for correcting visual angle deviation in virtual scene
  • Method and device for correcting visual angle deviation in virtual scene

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Embodiment Construction

[0022] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0023] Terms used in the embodiments of the present invention are only for the purpose of describing specific embodiments, and are not intended to limit the present invention. The singular forms "a", "said" and "the" used in the embodiments of the present invention and the appended claims are also intended to include plural forms, unless the ...

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Abstract

An embodiment of the invention provides a method and a device for correcting visual angle deviation in a virtual scene. The method comprises the steps of: judging whether a virtual vision orientation and a virtual experience carrier orientation return to initial states simultaneously according to acquired virtual vision orientation data and virtual experience carrier orientation data; recording orientation data of head-mounted display equipment at a current moment when the virtual vision orientation and the virtual experience carrier orientation return to the initial states simultaneously; and correcting visual angle deviation in a virtual scene according to the recorded orientation data of the head-mounted display equipment. The method and the device provided by the embodiment of the invention can prevent execution mechanical errors of a motion controller from affecting user experience.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a method and a device for correcting a viewing angle deviation in a virtual scene. Background technique [0002] At present, virtual reality (Virtual Reality, VR for short) technology is more and more applied in real life, so that users can be immersed in the virtual world. [0003] Usually, a user wears a VR head-mounted display device and sits on a VR dynamic seat, and the VR dynamic seat corresponds to a virtual experience carrier (for example, a cockpit) in a virtual world. The computer runs the game to control the movement of the virtual experience carrier and controls the movement of the VR dynamic seat through the motion controller, and then the computer uses the posture data of the VR head-mounted display device to change the display angle of view of the VR head-mounted display device. Because the motion controller has the problem of execution mechanical error wh...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T7/70G06T7/80
CPCG06T7/70G06T7/80
Inventor 崔振科
Owner GEER TECH CO LTD