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Streaming media playing method, device and playing equipment

A playback method and streaming media technology, applied in the field of communications, can solve problems such as fast forwarding and video freezes

Active Publication Date: 2019-05-14
CHENGDU TD TECH LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The present invention provides a streaming media playback method, device, and playback device, which are used to solve the problem of stuck or fast-forwarded video caused by abnormal playback time points of existing audio data

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  • Streaming media playing method, device and playing equipment
  • Streaming media playing method, device and playing equipment
  • Streaming media playing method, device and playing equipment

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Embodiment Construction

[0048] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0049] The streaming media playback method, device and playback device provided by the present invention are mainly used in the scene where video data is played continuously according to the playback time of the video data, and are used to solve the video freeze or fast forward caused by the abnormal playback time of the audio data The proble...

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Abstract

The invention provides a stream media play method and apparatus, and a play device. The stream media play method comprises the steps of when an audio decoder changes from a state of no input data to astate of new input data, acquiring a play time point and a reference play time point corresponding to current to-be-played audio data, and current to-be-played video data; and according to the play time point and the reference play time point, controlling play of the current to-be-played audio data, and playing the current to-be-played video data. According to the stream media play method, videofreeze or fast forward caused by abnormal audio data play time point is prevented, the audio and video are ensured to play synchronously and fluently, and the user experience is improved.

Description

technical field [0001] The present invention relates to the technical field of communication, in particular to a streaming media playing method, device and playing equipment. Background technique [0002] At present, real-time streaming media players usually use the method of playing video data following audio data as an audio-video synchronization mechanism. figure 1 It is a schematic diagram of the working principle of synchronous audio and video playback in the prior art, such as figure 1 As shown, when the audio data is played to a certain point in time, the video data will also be played synchronously to the same point in time, thereby achieving synchronous playback of audio and video. Wherein, the real-time streaming media player has an audio decoder, and the audio decoder decodes the audio data and calculates the playback time point of the audio data. [0003] For some audio decoders, if the audio data is stopped filling the audio decoder at a certain point in time,...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N17/00H04N21/442H04N21/4425
Inventor 李敬来
Owner CHENGDU TD TECH LTD