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Object rendering method in virtual reality scene and virtual reality headset

A virtual scene and virtual reality technology, applied in the field of virtual reality, can solve the problems of increased rendering load and data, and achieve the effect of reducing rendering load

Active Publication Date: 2022-05-03
GEER TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, most virtual reality devices have dual display screens. Dual display screens increase the data that needs to be displayed, which in turn leads to an increase in rendering load.

Method used

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  • Object rendering method in virtual reality scene and virtual reality headset
  • Object rendering method in virtual reality scene and virtual reality headset
  • Object rendering method in virtual reality scene and virtual reality headset

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Embodiment Construction

[0021] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0022] Terms used in the embodiments of the present invention are only for the purpose of describing specific embodiments, and are not intended to limit the present invention. The singular forms "a", "said" and "the" used in the embodiments of the present invention and the appended claims are also intended to include plural forms, unless the conte...

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Abstract

Embodiments of the present invention provide a method for rendering objects in a virtual reality scene and a virtual reality head-mounted device. The method includes: obtaining the position of the converging point of the user's binocular line of sight in the virtual scene; The positional relationship between the position of the object and the position of the convergence point is to determine the object to be rendered corresponding to this rendering from the various objects; and render the object to be rendered. By implementing the embodiment of this solution, the rendering load can be reduced.

Description

technical field [0001] The invention relates to the field of virtual reality technology, in particular to a rendering method for objects in a virtual reality scene and a virtual reality head-mounted device. Background technique [0002] Today, virtual reality technology has been widely used in various fields, such as medical care, education, military and other fields. The wearer of the virtual reality device can watch the virtual reality scene through the virtual reality device for related experience. [0003] In order for the user to watch the virtual reality scene after wearing the virtual reality device, the virtual reality scene needs to be rendered and then displayed on a display screen. At present, most virtual reality devices have dual display screens, and the dual display screens increase the data to be displayed, which in turn increases the rendering load. Contents of the invention [0004] In view of this, embodiments of the present invention provide a method f...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/00G06F3/01
CPCG06F3/013G06T15/00G06F2203/012
Inventor 申志兴
Owner GEER TECH CO LTD
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