Motion capture glove

A motion capture and glove technology, applied in the field of virtual reality systems, can solve problems such as hand deviation, lower user experience, clumsy and complex structure of motion capture gloves, etc., to achieve the effect of avoiding position deviation and convenient positioning and setting

Pending Publication Date: 2018-08-21
BEIJING NOITOM TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Due to the complexity of the hand structure, motion capture gloves are required to have a complex position positioning system and tactile feedback system, resulting in the clumsy and complicated structure of the existing motion capture gloves. The processor cannot know the deviation of the positioning device to correct the deviation. Finally, when it is displayed in the virtual world, the user's hand will deviate, which will reduce the user experience

Method used

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  • Motion capture glove
  • Motion capture glove

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Embodiment Construction

[0026] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0027] Such as figure 1 As shown, a motion capture glove provided by an embodiment of the present invention includes: a glove body, the glove body includes: a wrist portion, a palm portion, and a fingertip portion, and also includes: a fixing belt and a housing, and may also include: an inertial sensor and The processor and the inertial sens...

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Abstract

The invention relates to a motion capture glove which comprises a glove body. The glove body comprises a wrist part, a palm part and a finger cot part, and further comprises a fixing belt and a shell;one end of the fixing belt is fixedly connected with the wrist part, and the fixing belt is connected at the wrist part of the glove body in a stretchable and encircled mode; the shell is arranged atthe wrist part through the fixing belt; a surface of the shell is provided with an installation surface, and the installation surface is provided with a first fixing device. By the fixing belt, the shell capable of arranging a hardware device is arranged at the wrist part of the glove body in an encircled manner through the fixing belt, the fixing belt can be arranged in a stretchable mode according to the size of a wrist of a user, not only can the glove be applied to hand shapes of different users, but also the glove and the shell can be fixed at the wrist part of the user, the installationsurface of the shell is provided with a first fixing device, thus facilitating location and arrangement of the glove and other parts, and the position deviation is prevented from appearing.

Description

[0001] This application claims the priority of the Chinese patent application with the application number 201810291236.3 and the title of the invention "a glove for motion capture" submitted to the China Patent Office on March 30, 2018, the entire contents of which are incorporated by reference in this application middle. technical field [0002] The invention relates to the technical field of virtual reality systems, in particular to a motion capture glove. Background technique [0003] Gestures are an important way of interaction when people interact with the outside world. People use gestures to express thoughts, perceive the objective world and complete various operations. With the rapid development of virtual reality technology, the use of motion capture equipment to collect human gesture information can greatly enrich the design content of virtual reality, increase the playability of content, improve the efficiency of human-computer interaction, and broaden the applic...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/014
Inventor 戴若犂孙思然高利峰
Owner BEIJING NOITOM TECH
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