Real-time dynamic modification and optimization of game play parameters within a video game application

An application, video game technology, applied in the direction of video games, indoor games, sports accessories, etc.
CN108499108BActive Publication Date: 2021-12-24ELECTRONICS ARTS INC

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
ELECTRONICS ARTS INC
Publication Date
2021-12-24

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Abstract

Embodiments presented herein include systems and methods for performing dynamic difficulty adjustments. Furthermore, embodiments disclosed herein perform dynamic difficulty adjustments using a process that may not be perceptible or less perceptible to the user than static and / or existing difficulty adjustment processes. In some embodiments, historical user information is used by a machine learning system to generate a predictive model that predicts expected duration of game play, such as, for example, expected churn rate, retention rate, length of time a user expects to play a game, or relative to previously played games. An indication of the expected game play time of a user of the historical user set. Before or during game play, a predictive model may be applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, the system may then utilize the mapping data repository in some embodiments to determine how to dynamically adjust the game difficulty, such as, for example, changing the value of one or more game play parameters to make portions of the game less difficult.
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Description

Background technique

[0001] Software developers usually want their software to keep users engaged for as long as possible. The longer the user is involved with the software, the more likely the software will be successful. For video games, the relationship between the length of user engagement and the success of the software is especially true. The longer a user plays a particular video game, the more likely the user is to like that game, and thus the more likely the user is to continue playing that game.

[0002] Often, a game that is too difficult or too easy will result in less interest for the user. Consequently, the user may play the game less. Therefore, one of the challenges of game development is to design games with the level of difficulty most likely to keep users engaged for longer periods of time. Contents of the invention

[0003] The systems, methods, and devices of the present disclosure each have several innovative aspects, no single one of which is solel...

Claims

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