Real-time dynamic modification and optimization of game play parameters within a video game application

An application, video game technology, applied in the direction of video games, indoor games, sports accessories, etc.

Active Publication Date: 2021-12-24
ELECTRONICS ARTS INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, one of the challenges of game development is to design games with the level of difficulty that is most likely to keep users engaged for longer periods of time

Method used

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  • Real-time dynamic modification and optimization of game play parameters within a video game application
  • Real-time dynamic modification and optimization of game play parameters within a video game application
  • Real-time dynamic modification and optimization of game play parameters within a video game application

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Experimental program
Comparison scheme
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Embodiment Construction

[0022] introduction

[0023] Video games are generally expected to attract a large number of users. However, different users have different levels of skill and / or ability when it comes to playing video games, or a particular genre or type of video game. Furthermore, different users have different expectations of how challenging a video game is to play. For example, some users prefer relatively challenging video games. These types of users may tend to be more attracted to video games that require a lot of practice to master, and generally don't mind repeating the same parts of a video game many times before they are successful. Instead, some users prefer relatively easy video games. These types of users may tend to be more attracted to video games in which obstacles are easy to overcome and rarely require the user to repeat portions of the video game to achieve success.

[0024] One solution to the above-mentioned challenges is for video game developers to include multipl...

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PUM

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Abstract

Embodiments presented herein include systems and methods for performing dynamic difficulty adjustments. Furthermore, embodiments disclosed herein perform dynamic difficulty adjustments using a process that may not be perceptible or less perceptible to the user than static and / or existing difficulty adjustment processes. In some embodiments, historical user information is used by a machine learning system to generate a predictive model that predicts expected duration of game play, such as, for example, expected churn rate, retention rate, length of time a user expects to play a game, or relative to previously played games. An indication of the expected game play time of a user of the historical user set. Before or during game play, a predictive model may be applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, the system may then utilize the mapping data repository in some embodiments to determine how to dynamically adjust the game difficulty, such as, for example, changing the value of one or more game play parameters to make portions of the game less difficult.

Description

Background technique [0001] Software developers usually want their software to keep users engaged for as long as possible. The longer the user is involved with the software, the more likely the software will be successful. For video games, the relationship between the length of user engagement and the success of the software is especially true. The longer a user plays a particular video game, the more likely the user is to like that game, and thus the more likely the user is to continue playing that game. [0002] Often, a game that is too difficult or too easy will result in less interest for the user. Consequently, the user may play the game less. Therefore, one of the challenges of game development is to design games with the level of difficulty most likely to keep users engaged for longer periods of time. Contents of the invention [0003] The systems, methods, and devices of the present disclosure each have several innovative aspects, no single one of which is solel...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60A63F13/67A63F13/79
CPCA63F13/60A63F13/67A63F13/79A63F13/31A63F13/352A63F13/70A63F13/45A63F2011/0076
Inventor N·阿格戴尔J·科隆M·M·马塔尔M·萨尔达里薛苏K·A·扎曼M·吴
Owner ELECTRONICS ARTS INC
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