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Game data processing method, game server and game clients

A game client and processing method technology, applied in the fields of game data processing, game server and game client, can solve problems such as reducing the experience of competitive games, so as to improve the game experience of players, reduce network transmission consumption, and reduce game play. The effect of operating costs

Inactive Publication Date: 2018-12-07
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] To sum up, with the existing frame synchronization technology, the player operation response delay is significantly higher than the theoretical delay, which will significantly reduce the experience of competitive games, and the network consumption of the frame synchronization service also has a certain room for optimization

Method used

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  • Game data processing method, game server and game clients
  • Game data processing method, game server and game clients
  • Game data processing method, game server and game clients

Examples

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Embodiment Construction

[0026] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0027] The technical scheme of the present invention is described in detail below in conjunction with accompanying drawing:

[0028] Such as figure 1 As shown in the figure, it shows the main execution flow of the frame synchronization game and the frame patch.

[0029] Here, the entity nouns in the figure are defined first: a player is a user. An operation command is an operation of a player. Game frame is the driving frame of the game, includi...

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Abstract

The invention provides a game data processing method. The method includes the steps that a server enables a received game command to be generated into a game frame and broadcasts the game frame to a plurality of clients, the clients execute the game command in the game frame,and when receiving an additional game command, the clients load the additional game command to a previous game frame X to generate a frame patch of the game frame X, and broadcast the frame patch of the game frame X before the game frame X + 1 is broadcast, wherein the game frame X includes a game command A, and the additional game command is a game command generated by the clients in game operation based on the game command A. The method has the advantages that during the game frame execution process, in the actual process when the additional game command is executed through the frame patch technology, the additional game command can be executed by the player clients without having to wait for a next game frame, the actual response delay time of the game command reaches a theoreticalminimum value; meanwhile, network transmission loss can be reduced through frame aggregation, finally the game experience of theplayers is improved and the game operating cost is lowered.

Description

technical field [0001] The present invention relates to the field of computer technology, in particular to a game data processing method, a game server and a game client. Background technique [0002] Frame synchronization technology is widely used in competitive games. The core of frame synchronization technology is that the client runs the entire game world and performs game calculations based on game frames. The player operation command is uploaded to the frame synchronization server, and the server serializes the player command to a certain game frame. The server broadcasts game frames to all clients at a fixed frame rate (interval time), and the entire game world advances at a fixed frame rate. [0003] Frame synchronization relies on a fixed frame rate in the game's running structure. The player's operation command will be broadcast to all players for execution in the next game frame. In this way, the response delay of the player's operation command is equal to the ...

Claims

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Application Information

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IPC IPC(8): A63F13/35
CPCA63F2300/534A63F13/35
Inventor 钟斌麟
Owner SNAIL GAMES
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