Using playstyle patterns to generate virtual representations of game players
A game mode, game technology, applied in indoor games, video games, based on specific mathematical modes, etc., can solve problems such as unrealistic gameplay
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0018] Systems and methods related to controlling a virtual representation ("bot") of a user using learned play style patterns are disclosed. For example, in contrast to conventional systems, one or more machine learning models are used to learn the user's play style patterns, and the instantiation of the bot is controlled according to the play style patterns. As a result, not only is the bot more human-like than existing bots, but the user is able to compete with other players (e.g., players the user has lost to in the past, players who are better than the user, players the user may face in real time in the future, Virtual representations of specific well-known players, etc.) or virtual representations of player classes (e.g., players with a certain experience level, players from a specific geographic location, etc.) without regard to the availability of specific players, or without constant search Game sessions with a specific category of players (even if the player is found...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com