Game data processing method and device, storage medium, processor and electronic device

A technology of game data and processing methods, applied in the computer field, can solve the problem of long time for the first screen to appear, and achieve the effect of reserving expansion space, reducing consumption time, and solving excessively long time.

Pending Publication Date: 2020-10-16
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At least some embodiments of the present invention provide a game data processing method, device, storage medium, processor, and electronic device to at least solve the prob

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  • Game data processing method and device, storage medium, processor and electronic device
  • Game data processing method and device, storage medium, processor and electronic device
  • Game data processing method and device, storage medium, processor and electronic device

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Embodiment Construction

[0033]In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0034] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate c...

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PUM

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Abstract

The invention discloses a game data processing method and device, a storage medium, a processor and an electronic device. The method comprises the following steps: dividing game data to be loaded intoa plurality of data packets, wherein the plurality of data packets at least comprise a first data packet and a second data packet, the content carried in the first data packet comprises login scene resources and configuration files, the content carried in the second data packet comprises game logic codes and engine codes, and the loading sequence of the first data packet is prior to the loading sequence of the second data packet; carrying out off-screen rendering and drawing on a first game interface by loading the first data packet, the first game interface being a game declaration interface; and by loading the second data packet, determining a to-be-rendered game interface from the first game interface and a second game interface, the second game interface being a game login interface.According to the invention, the technical problem that the first screen appears for a too long time due to the fact that the subpackage strategy involved in the related technology is influenced by thesize of the main package body is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a game data processing method, device, storage medium, processor and electronic device. Background technique [0002] Small games represented by social software platforms have the characteristics of point-and-play without downloading, and are favored by many gamers. No need to download here means that you don’t need to download all game resources in advance, but only need to download a small initial package of the game. Therefore, social software platforms have very strict restrictions on the size of this initial package. Since the mini-game needs to download all the initial package before starting the game during cold start, the size of the initial package will directly affect the player's gaming experience. With the vigorous development of the mini game industry, most platforms can provide subpackage loading strategies. During the subpackage loading process, the game can be ...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/60A63F13/77
CPCA63F2300/308A63F13/52A63F13/60A63F13/77
Inventor 陈海宾
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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