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Lost processing method, device, terminal and storage medium of virtual props

A processing method and a technology of props, applied in the computer field, can solve problems such as increased server processing pressure, inability to equip virtual props, long single-game game time, etc., and achieve the effect of improving game efficiency and recovery probability

Active Publication Date: 2022-07-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If the virtual object loses virtual items during the game, for example, when the virtual object is defeated by virtual objects from other camps, it loses all the virtual items it carries, or if the virtual object discards the virtual items that are pre-equipped This virtual item cannot be equipped in a match
[0004] It can be seen that under the virtual item loss processing mechanism in related technologies, since the loss of virtual items will affect the equipment of virtual items in subsequent games, players are more inclined to carry no virtual items or carry a small amount of virtual items at the beginning of the game, resulting in A single game takes a long time, which increases the processing pressure on the server

Method used

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  • Lost processing method, device, terminal and storage medium of virtual props
  • Lost processing method, device, terminal and storage medium of virtual props
  • Lost processing method, device, terminal and storage medium of virtual props

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Embodiment Construction

[0031] In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.

[0032] First, the terms involved in the embodiments of the present application are introduced:

[0033] Virtual environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment may be a simulated environment of the real world, a semi-simulated and semi-fictional environment, or a purely fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described by taking an example that the virtual environment is a three-dimensional virtual environment.

[0034] Virtual obj...

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PUM

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Abstract

The embodiments of the present application disclose a method, device, terminal and storage medium for processing the loss of virtual props, which belong to the technical field of computers. The method includes: displaying a retrieval setting interface, the retrieval setting interface includes at least one virtual item and at least two retrieval options, and different retrieval options correspond to different retrieval times; receiving the retrieval of the target virtual item in the retrieval setting interface The return setting operation is used to set the preset retrieval time for the target virtual item; if the target virtual item is lost during the game, and the target virtual item meets the retrieval conditions, the target virtual item will be retrieved after the game is over. The retrieved target virtual item is obtained within the retrieval time, and the target retrieval time is determined based on the preset retrieval time of the target virtual item. After the introduction of the item retrieval mechanism, players tend to carry more virtual items at the beginning of the game, which improves the efficiency of the game between virtual objects, achieves the effect of controlling the length of a single game and reducing the processing pressure of the server.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technologies, and in particular, to a method, device, terminal, and storage medium for processing the loss of virtual props. Background technique [0002] The battle game is a game in which multiple user accounts compete in the same scene. Players can control virtual objects in the virtual environment to walk, run, climb, shoot and other actions, and multiple players can form teams online in the same virtual environment. Collaborate to complete a task. [0003] In the related art, the virtual object can be equipped with virtual props in advance before the game starts, and use the virtual props to other virtual objects of different camps during the game, so as to change the attribute values ​​of other virtual objects, so as to complete the task. If the virtual object loses virtual props during the game, such as when the virtual object is defeated by a virtual object of another f...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/533A63F13/60A63F13/837
CPCA63F13/52A63F13/533A63F13/60A63F13/837A63F2300/531A63F2300/8076
Inventor 虞靳
Owner TENCENT TECH (SHENZHEN) CO LTD
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