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Virtual prop loss processing method and device, terminal and storage medium

A processing method and a technology of props, applied in the computer field, can solve problems such as long single-game game time, inability to equip virtual props, increase server processing pressure, etc., to improve game efficiency, control game duration, and increase recovery probability Effect

Active Publication Date: 2020-12-18
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If the virtual object loses virtual items during the game, for example, when the virtual object is defeated by virtual objects from other camps, it loses all the virtual items it carries, or if the virtual object discards the virtual items that are pre-equipped This virtual item cannot be equipped in a match
[0004] It can be seen that under the virtual item loss processing mechanism in related technologies, since the loss of virtual items will affect the equipment of virtual items in subsequent games, players are more inclined to carry no virtual items or carry a small amount of virtual items at the beginning of the game, resulting in A single game takes a long time, which increases the processing pressure on the server

Method used

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  • Virtual prop loss processing method and device, terminal and storage medium
  • Virtual prop loss processing method and device, terminal and storage medium
  • Virtual prop loss processing method and device, terminal and storage medium

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Embodiment Construction

[0031] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0032] First of all, the nouns involved in the embodiments of this application are introduced:

[0033] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described by taking the virtual environment as an example of a three-dimensional virtual environment.

[0034] Vi...

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PUM

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Abstract

The embodiment of the invention discloses a virtual prop loss processing method and device, a terminal and a storage medium, and belongs to the technical field of computers. The method comprises the steps of displaying a retrieval setting interface, wherein the retrieval setting interface comprises at least one virtual prop and at least two retrieval options, and different retrieval options correspond to different retrieval times; receiving a retrieval setting operation on a target virtual prop in the retrieval setting interface, wherein the retrieval setting operation is used for setting a preset retrieval time for the target virtual prop; and if the target virtual prop is lost in the game playing process and the target virtual prop meets the retrieval condition, obtaining the retrieved target virtual prop within the target retrieval time after the game playing is finished, and determining the target retrieval time based on the preset retrieval time of the target virtual prop. After the prop retrieval mechanism is introduced, a player tends to carry more virtual props at the beginning of the game, the game playing efficiency between the virtual objects is improved, and the effectsof controlling the game playing duration of a single game and reducing the processing pressure of the server are achieved.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technology, and in particular to a method, device, terminal and storage medium for handling the loss of virtual items. Background technique [0002] The battle game is a game in which multiple user accounts compete in the same scene. Players can manipulate virtual objects in the virtual environment to perform actions such as walking, running, climbing, shooting, etc., and multiple players can team up online in the same virtual environment. Collaborate to complete a task. [0003] In related technologies, virtual objects can be pre-equipped with virtual props before the start of the game, and use virtual props to other virtual objects of different camps during the battle, thereby changing the attribute values ​​of other virtual objects to complete tasks. If the virtual object loses virtual items during the game, for example, when the virtual object is defeated by virtual objects...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/533A63F13/60A63F13/837
CPCA63F13/52A63F13/533A63F13/60A63F13/837A63F2300/531A63F2300/8076
Inventor 虞靳
Owner TENCENT TECH (SHENZHEN) CO LTD
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