Virtual river model manufacturing method, device and equipment and storage medium

A technology of river model and production method, which is applied in the computer field and can solve problems such as heavy manual workload

Pending Publication Date: 2021-02-05
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, in order to achieve the above effects, rivers are usually created by manually brushing the terrain, and in the process of

Method used

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  • Virtual river model manufacturing method, device and equipment and storage medium
  • Virtual river model manufacturing method, device and equipment and storage medium
  • Virtual river model manufacturing method, device and equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0058] figure 1 It is a schematic flowchart of a method for making a virtual river model provided in Embodiment 1 of the present application, which is used to generate a virtual river on the surface of a game scene, wherein the surface is composed of multiple surface cells, such as figure 1 As shown, the method includes the following steps:

[0059] Step 101. Obtain a plurality of pre-made river block height maps, which are used to control the surface height in the surface cells where the edge of the virtual river is located, wherein each of the river block height maps Records the values ​​for the width of the banks on both sides of the surface cell it controls.

[0060] Step 102: Use the height map of the river block to form a height map sequence corresponding to the surface cell where the edge of the virtual river to be generated is located, wherein the width values ​​of adjacent sides of adjacent height maps in the height map sequence are the same .

[0061] Step 103. Ac...

Embodiment 2

[0092] Figure 9 A schematic structural diagram of a virtual river model making device provided in Embodiment 2 of the present application, which is used to generate a virtual river on the surface of a game scene, wherein the surface is composed of a plurality of surface cells, such as Figure 9 As shown, the device includes:

[0093] The acquiring unit 91 is configured to acquire a plurality of pre-made river plot height maps, and the river plot height maps are used to control the surface height in the surface cells where the edge of the virtual river is located, wherein each of the river plots The block height map records the width value of the river bank on both sides of the surface cell it controls;

[0094] The splicing unit 92 is used to splice the height map of the river block to form a height map sequence corresponding to the surface cell where the edge of the virtual river to be generated is located, wherein the adjacent edges of adjacent height maps in the height ma...

Embodiment 3

[0109] Figure 10 A schematic structural diagram of an electronic device provided in Embodiment 3 of the present application, including: a processor 1001, a storage medium 1002, and a bus 1003. The storage medium 1002 stores machine-readable instructions executable by the processor 1001. When When the electronic device runs the above method for making a virtual river model, the processor 1001 communicates with the storage medium 1002 through the bus 1003, and the processor 1001 executes the machine-readable instructions to execute the The method steps described above.

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PUM

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Abstract

The invention provides a virtual river model manufacturing method, device and equipment and a storage medium, and the method comprises the steps: obtaining a plurality of river plot height maps whichare manufactured in advance, wherein the river plot height maps is used for controlling the ground surface height in a ground surface cell where the edge of a virtual river is located; splicing the river plot height maps to form a height map sequence corresponding to the earth surface cells where the edges of the virtual river to be generated are located, wherein the width values of the adjacent edges of the adjacent height maps in the height map sequence are the same; according to the height map sequence, mapping the river land parcel height map included in the height map sequence to the corresponding surface cells so as to carry out sinking processing on the surface cells according to the river land parcel height map, thereby forming a virtual river model on the surface. The method can reduce the workload of a worker, and the manufactured virtual river model is more real.

Description

technical field [0001] The present application relates to the field of computer technology, in particular, to a method, device, equipment and storage medium for making a virtual river model. Background technique [0002] In the process of 3D game production, in order to make the game create a relatively real environment, it is necessary to add the natural landscape of the river in the game. In the 3D game, the river not only has a strong 3D effect, but also the river in the game. Needs to exhibit naturally formed shapes. [0003] In the prior art, in order to achieve the above effects, rivers are usually created by manually brushing the terrain, and in the process of brushing the terrain, only one cell can be operated at a time. When the river occupies more cells , the manual workload will be relatively large. Contents of the invention [0004] In view of this, the embodiments of the present application provide a method, device, device and storage medium for making a vir...

Claims

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Application Information

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IPC IPC(8): A63F13/60G06T17/05
CPCA63F13/60G06T17/05
Inventor 杨亚军唐翌珏
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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