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Control method and device for connecting two ends of rope with interactive object and computer equipment

A technology of objects and ropes, applied in the field of game engines, can solve problems such as the inability to meet the needs of simulation VR application development

Active Publication Date: 2021-06-18
SHENZHEN REALIS MULTIMEDIA TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

According to the current technology for the use of rope components, it cannot meet the needs of simulation VR application development

Method used

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  • Control method and device for connecting two ends of rope with interactive object and computer equipment
  • Control method and device for connecting two ends of rope with interactive object and computer equipment
  • Control method and device for connecting two ends of rope with interactive object and computer equipment

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Embodiment Construction

[0033] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0034] An embodiment of the present invention provides a control method for connecting interactive objects at both ends of a rope in a UE4 engine, such as figure 1 As shown, the control method for connecting interactive objects at both ends of the rope in the UE4 engine includes the following steps:

[0035] S102, create a first object inherited from the interactive object in UE4 engine, create a first scene component in the first object, create a rope component in...

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Abstract

The invention relates to a control method and device for connecting two ends of a rope with an interactive object in a UE4 engine, computer equipment and a storage medium, and the method comprises the steps: creating a first object inheriting the interactive object in the UE4 engine, creating a first scene assembly in the first object, creating a rope assembly in the first scene assembly, generating a second object in a BeginPlay event of the first object, creating a second scene assembly and an arrow assembly in a second object, and subtracting the rope length of the rope assembly from the first position of the first object to obtain a second position of the second object; and determining that the second object is in a suspended state and a grabbed state, and controlling the first object, the rope assembly, the second object and the arrow assembly according to the suspended state and the grabbed state, so that the use of the rope assembly can meet simulation VR application development. According to the method, the simulation effect that interactive objects are arranged at the two ends of the rope assembly can be simulated.

Description

technical field [0001] The present invention relates to the field of game engine technology, in particular to a control device, computer equipment and storage medium for connecting interactive objects at both ends of a rope in a UE4 engine. Background technique [0002] The UE4 engine is a 3A-level next-generation game engine developed by Epic Games in the United States. It has powerful rendering effects and uses a physical material system. It is one of the developers' favorite engines. The picture effect of the UE4 engine has fully reached the level of 3A games, and the lighting and physical rendering effects are powerful. The UE4 blueprint system allows game planners to edit codes, and the complete range of official plug-ins also saves developers from compiling third-party plug-ins and worrying about compatible interfaces. More importantly, for virtual reality games, the UE4 engine provides good support for handles and VR controllers. [0003] In the application of curre...

Claims

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Application Information

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IPC IPC(8): A63F13/577
CPCA63F13/577A63F2300/8082
Inventor 夏露辉许秋子
Owner SHENZHEN REALIS MULTIMEDIA TECH CO LTD
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