Control method and device for connecting two ends of rope with interactive object and computer equipment
A technology of objects and ropes, applied in the field of game engines, can solve problems such as the inability to meet the needs of simulation VR application development
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[0033] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0034] An embodiment of the present invention provides a control method for connecting interactive objects at both ends of a rope in a UE4 engine, such as figure 1 As shown, the control method for connecting interactive objects at both ends of the rope in the UE4 engine includes the following steps:
[0035] S102, create a first object inherited from the interactive object in UE4 engine, create a first scene component in the first object, create a rope component in...
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