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Control method, device and equipment for virtual skills in virtual scene and storage medium

A technology of virtual scenes and control methods, applied in the field of human-computer interaction, can solve the problems of precise targeting, inability to release position or direction control with virtual skills, low targeting efficiency, etc., achieving precise targeting, reducing the number of interactions, and improving targeting accuracy Effect

Active Publication Date: 2021-09-28
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, in practical applications, when aiming at the target through the joystick device, due to the limitation of the physical mechanism of the joystick device, the player cannot accurately aim at the target through the joystick device, and whether it is the movement of the player or the target, it is even more impossible to use the virtual skill. precise control of the release position or direction of the target, so that in order to achieve the purpose of aiming, the player needs to perform multiple interactive operations, and the aiming efficiency is low

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  • Control method, device and equipment for virtual skills in virtual scene and storage medium
  • Control method, device and equipment for virtual skills in virtual scene and storage medium
  • Control method, device and equipment for virtual skills in virtual scene and storage medium

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Embodiment Construction

[0076] In order to make the purpose, technical solutions and advantages of the application clearer, the application will be further described in detail below in conjunction with the accompanying drawings. All other embodiments obtained under the premise of creative labor belong to the scope of protection of this application.

[0077] In the following description, references to "some embodiments" describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or a different subset of all possible embodiments, and Can be combined with each other without conflict.

[0078] In the following description, the term "first\second..." is only used to distinguish similar objects, and does not represent a specific ordering of objects. Understandably, "first\second..." is allowed The specific order or sequencing may be interchanged such that the embodiments of the application described herein can be practiced in sequences other than thos...

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Abstract

The invention provides a control method, device and equipment for virtual skills in a virtual scene and a computer readable storage medium. The method comprises the steps of presenting a first virtual object and a skill identifier corresponding to a virtual skill of the first virtual object in an interface of a virtual scene; in response to a movement instruction which is triggered based on the rocker equipment and aims at the skill identifier, controlling the skill identifier to move towards a movement direction indicated by the movement instruction; and in the movement process of the skill identifier, when a second virtual object exists in a target area corresponding to the virtual skill, controlling the skill identifier to be adsorbed to the second virtual object so as to act on the second virtual object when the virtual skill is released. According to the invention, the aiming efficiency can be improved.

Description

technical field [0001] The present application relates to human-computer interaction technology, and in particular to a method, device, equipment and computer-readable storage medium for controlling virtual skills in a virtual scene. Background technique [0002] In most current virtual scene applications based on game consoles (such as handheld game consoles), such as in multiplayer online tactical arena games (MOBA, Multiplayer Online Battle Arena), virtual skills can be released through joystick device control to assist players and The enemy interacts. In the process of controlling the release of the virtual skill through the joystick device, the release position or direction of the virtual skill can be controlled. For example, when the skill mark corresponding to the virtual skill is aimed at the target, the virtual skill can be released to act on the target. [0003] However, in practical applications, when aiming at the target through the joystick device, due to the l...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56A63F13/42
CPCA63F13/56A63F13/42A63F13/2145A63F13/422A63F2300/64A63F13/52A63F13/58
Inventor 郑宇
Owner TENCENT TECH (SHENZHEN) CO LTD