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Real-world representation system and language

A real-world, system-representation technology, used in sports accessories, video games, instruments, etc., to solve problems that cannot begin to explain the real-world experience, and cannot be provided to the end user.

Inactive Publication Date: 2006-02-08
AMBX UK LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, these languages ​​cannot even begin to describe the real world experience, let alone deliver it to the end user

Method used

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  • Real-world representation system and language
  • Real-world representation system and language
  • Real-world representation system and language

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0019] exist figure 1 In , the real world representation system includes a series of devices, including a display 10 , a speaker 12 , a lighting device 14 , a heating device 16 , walls 18 and a floor 20 . These devices together constitute the surrounding environment, each device being used to provide one or more real-world parameters. For example, lighting device 14 may tone to a brightness level. Devices can be electronic or purely mechanical. The interconnection between the devices is via a wireless network or a wired network such as a power line carrier network or generally a cable system such as RS232 wires.

[0020] In addition to the display 10, the wall 18 and the floor 20 also have a display function. This can be achieved either by having the walls 18 and floor 20 constructed of fabric display material, or by illuminating visible portions of the walls 18 and floor 20 with a center ceiling mounted projector. If circumstances permit, it is more convenient to illumina...

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PUM

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Abstract

A real-world representation system comprises a set of devices, each device being arranged to provide one or more real-world parameters, for example audio and visual characteristics. At least one of the devices is arranged to receive a real-world description in the form of an instruction set of a markup language and the devices are operated according to the description. General terms expressed in the language are interpreted by either a local server or a distributed browser to operate the devices to render the real-world experience to the use.

Description

technical field [0001] The present invention relates to a method of controlling a group of devices, a real world representation system, a device supporting a markup language and a markup language. Background technique [0002] To make the Internet accessible to most people, HTML (Hyper Text Markup Language) was developed along with browsers that could read HTML files. HTML is a language that mainly describes documents and connections between documents. The browser reads the HTML code and displays the document including text and links on the PC screen. In order to extend the relatively limited text nature of HTML, JAVA was developed. JAVA is a programming language, and JAVA programs (or commonly referred to as applets) are compiled from source codes into object codes, then addressed by HTML links, and graphics are generated at appropriate positions on the screen according to needs, etc., that is to say HTML files can contain links to compiled Java applets. VRML was then d...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/02A63F13/00
CPCA63F13/02H04N21/4131A63F2300/302H04N21/8543A63F13/28G06F17/00G06Q50/10
Inventor D·A·埃维斯R·S·科勒
Owner AMBX UK LTD