Real-world representation system and language
A real-world, system-representation technology, used in sports accessories, video games, instruments, etc., to solve problems that cannot begin to explain the real-world experience, and cannot be provided to the end user.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0019] exist figure 1 In , the real world representation system includes a series of devices, including a display 10 , a speaker 12 , a lighting device 14 , a heating device 16 , walls 18 and a floor 20 . These devices together constitute the surrounding environment, each device being used to provide one or more real-world parameters. For example, lighting device 14 may tone to a brightness level. Devices can be electronic or purely mechanical. The interconnection between the devices is via a wireless network or a wired network such as a power line carrier network or generally a cable system such as RS232 wires.
[0020] In addition to the display 10, the wall 18 and the floor 20 also have a display function. This can be achieved either by having the walls 18 and floor 20 constructed of fabric display material, or by illuminating visible portions of the walls 18 and floor 20 with a center ceiling mounted projector. If circumstances permit, it is more convenient to illumina...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 