Messages from the angels... follow the clues or follow the Clues or follow the clues...messages from the angels

a technology of angels and messages, applied in the field of educational and entertainment games, can solve the problems of losing valuable ground in life's endeavors, slipping and sliding backwards,

Inactive Publication Date: 2006-11-23
AMBROSE JOAN MARIE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009] This educational and entertainment game was invented to open up the consciousness level of all peoples, young and older to recognize, realize, and understand that they, indeed, have power within themselves to choose good healthy positive thoughts, actions and deeds. If, however, they decide to live in resentment greed, distrust and negative thoughts, they will slip and slide backward loosing valuable ground in their life's endeavors. It is through the messages from the angels that the players of the game will discover how to open up their consciousness and rise to the next level of their individual enlightenment. The words and phrases together with the assistance from the angels are the tools, the apparatus that creates the impetus that makes the game fun, entertaining and enriching.
[0013] As this game, “Messages from the Angels . . . Follow the Clues” or “Follow the Clues . . . Messages from the Angels” is utilized within a classroom environment or therapist office, the person who is teaching, instructing or counseling will be able to take the time to explain further the word, its meaning and how it can be implemented in that individual's daily life. This game opens up many avenues for self-reflection, instruction and behavioral change.

Problems solved by technology

If, however, they decide to live in resentment greed, distrust and negative thoughts, they will slip and slide backward loosing valuable ground in their life's endeavors.

Method used

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Examples

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Embodiment Construction

[0027] Referring now in detail to the drawings for the educational and entertainment game apparatus entitled “Messages from the Angels . . . Follow the Clues” or reversed “Follow the Clues . . . Messages from the Angels”, there is shown in FIG. 1 of the drawing a so called game board (10) on the surface of which is provided six circular designs (12-17). In the center of the game board is the sunlight (55) which is also the final stage of the game. Within the contiguous circles of the game board there are a total of five slides (20) and six ladders (19). The entrance pathway (1) to get onto the game is the starting point of the game. All the figures and designs on the game board (10) are in two dimensional art designs. All of the component parts of the game are also in two dimensional art designs.

[0028] The game board (10) is provided with a smooth diagram or layout surface consisting of six circular designs. Three of the circular designs have text and / or angelic designs on each spa...

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Abstract

An educational and entertainment game (entitled “Messages from the Angels . . . Follow the Clues” using the power of twenty-seven angels plus numerous words or phrases to teach how positive thoughts, actions and deeds create a life filled with inner peace and happiness while the opposite will cause you to slip and slide backward. The educational game is) comprised of a two dimensional circular game board having a plurality of contiguous areas located around the circles. There are six (6) circular designs, (with) five (5) slides, (and) six (6) ladders and a center design (which is) of the sunlight. All the playing spaces have a single word text or phrases intermingled with spaces of angelic designs. When the player lands on either type of spaces, they need to follow the instructions that will guide them (on their journey) to the sunlight (which is in the center of the game board. All the integral pieces of the game are two dimensional in design.) The function of the game is to remember the clues given by the angels, (the messengers of light) as well as the words or phrases that encourage positive thoughts, actions and deeds. (As the player moves around the pathway of the sunlight, these clues will serve the player in growing to the next level or dimension both while playing the game and through that persons life.) A design patent application for this game and all its integral parts was submitted on Jan. 19, 2005.

Description

REFERENCES CITED [0001]U.S. Patent Documents4,201,388May 1980Cantelon273 / 251D301,254May 1989Aranas et alD21 / 254,230,320October 1980Crew, Jr273 / 2434,029,320June 1977Hausmman273 / 1314,121,823October 1978McBride273 / 249BACKGROUND OF THE INVENTION Field of the Invention [0002] This educational and entertainment game relates to a game board and its manner of play, and more specifically to a board game which may be played by two to six players ranging in age from 10 years of age and upwards, wherein each player is made award of the fact that by using positive words, thoughts and actions and by utilizing the help of the angelic realm, they will be able to implement the tools and achieve a successful life of inner peace and happiness. Cooperation and helping others is essential to the success of the players in the game as it is in life. [0003] In particular, this invention concerns an educational and entertainment game apparatus comprising a game board having thereon a continuous plurality of...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00006A63F2003/0489A63F2003/00208A63F2003/00022
InventorAMBROSE, JOAN MARIE
OwnerAMBROSE JOAN MARIE