Game apparatus, control method thereof, and program

a game apparatus and control method technology, applied in the field of game apparatus, can solve the problems that the character grown by the player of the other game apparatus cannot be married

Inactive Publication Date: 2009-01-29
BANDAI CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0021]generating one or more new characters of the second type; and
[0022]updating the character group so as to set, when it is determined in the step of determining that the parameter value satisfies the predetermined condition and when the selection is made in the step of selecting, the character selected in the step of selecting and a predetermined character of the second type of the other game apparatus as the new, two characters of the first type, and to set only one or more characters of the second type newly generated in the step of generating as the one or more characters of the second type.

Problems solved by technology

Therefore, for example, a character grown by the player and that grown by a player of the other game apparatus cannot be married.

Method used

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  • Game apparatus, control method thereof, and program
  • Game apparatus, control method thereof, and program
  • Game apparatus, control method thereof, and program

Examples

Experimental program
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Effect test

first embodiment

[0036]FIG. 1 shows the basic arrangement of a game apparatus 100 according to this embodiment. A CPU 101 controls the overall game apparatus 100 using programs, data, and the like stored in a RAM (Random Access Memory) 102 and ROM (Read-Only Memory) 105, and controls the progress of a game according to this embodiment. The RAM 102 comprises an area used to load a game program 111 and game data 112 stored in an internal storage device 110, and also a work area used when the CPU 101 executes various kinds of processing.

[0037]An operation unit 103 serves as an input unit which accepts inputs from the player. A communication I / F (interface) 104 serves as an I / F used to connect to another game apparatus via a cable (or wirelessly) or to connect to the Internet or LAN (Local Area Network). The ROM 105 stores a program for controlling the overall game apparatus 100 (e.g., a boot program of the game apparatus 100), data (e.g., setting data of the game apparatus 100), and the like. A display...

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PUM

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Abstract

There is provided a game apparatus, which includes a storage unit and a communication unit which communicates with another game apparatus. This game apparatus controls the storage unit to store a character group including two characters of a first type and one or more characters of a second type, and to store a parameter value indicating a relationship between the character group and that of the other game apparatus. Furthermore, when the parameter value satisfies the predetermined condition and when one of the one or more characters of the second type is selected, the character group is updated so that the selected character and a predetermined character of the second type of the other game apparatus are set as new, two characters of the first type, and only newly generated one or more characters of the second type are set as the one or more characters of the second type.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The present invention relates to a game apparatus, which communicates with another game apparatus, a control method thereof, and a program.[0003]2. Description of the Related Art[0004]A game apparatus which allows a player to grow a character of his or her own is known (see Japanese Patent No. 3457285). With this game apparatus, the game progresses when a player grows a single character by periodically executing predetermined operations from the birth of that character.[0005]However, with this game apparatus, the game progresses for the purpose of growing a character itself. For this reason, the player cannot make his or her own game apparatus communicate with another game apparatus to receive a character from that game apparatus. Therefore, for example, a character grown by the player and that grown by a player of the other game apparatus cannot be married.SUMMARY OF THE INVENTION[0006]The present invention has been ma...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/31A63F13/45A63F13/55A63F13/58A63F13/69A63F13/79A63F13/825
CPCA63F13/00A63F13/12A63F2300/8058A63F2300/63A63F2300/65A63F2300/408A63F2300/609A63F2300/1037A63F2300/308A63F13/34A63F13/58A63F2300/5566A63F13/335A63F13/45A63F13/87A63F2300/572A63F13/79A63F13/795A63F2300/407A63F13/825A63F2300/5546A63F13/69A63F13/533A63F2300/208
Inventor MURASE, KAZUEKIMURA, HIROMIARATANI, HIDEKIMORIYAMA, MEGUMI
Owner BANDAI CO LTD
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